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3D Animation : General 3D Animation



Digital Animation Bible : Creating Professional Animation with Lightwave, Maya & Flash

by: George Avgerakis
Publisher: McGraw-Hill/TAB Electronics
330 Pages - Pub Date: 02-Oct-2003
ISBN: 0071414940
In the Digital Animation Bible, Videography and Digital Cinema magazine Contributing Editor George Avgerakis, a professional digital animator and videographer, gives you everything you need to get started, showing how any determined and creative reader can master this exciting new field by learning the fundamentals -- and getting comfortable with any of the three leading software packages that form the common language of contemporary digital animation.

Animating Real-Time Game Characters

by: Paul Steed
Publisher: Charles River Media
392 Pages - Pub Date: 05-Dec-2002
ISBN: 1584502703
Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level.

Inspired 3D Character Animation

by: Kyle Clark
Publisher: Premier Press, Inc
248 Pages - Pub Date: 05-Aug-2002
ISBN: 1931841489
The art of creating animation is the ability to generate believable characters that have emotion and life. Regardless of your medium good animation comes from the application of solid fundamentals and an extensive body of knowledge. Inspired 3D Character Animation provides you with a comprehensive set of processes and procedures to animating characters in the digital environment. By taking a close look at the day to day activities and practices of veteran film, commercial, and game animators, readers are provided with a look into the processes necessary to implement these ideas into the world of 3D computer graphics software.

3D Graphics & Animation (2nd Edition)

by: Mark Giambruno
Publisher: New Riders
640 Pages - Pub Date: 12-Jun-2002
ISBN: 0735712433
3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews.As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with

The Animator's Survival Kit : A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators

by: Richard Williams
Publisher: Faber & Faber
352 Pages - Pub Date: 06-Feb-2002
ISBN: 0571202284
Animation is one of the hottest areas of filmmaking today -- and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.

Timing for Animation

by: Harold Whitaker, John Halas
Publisher: Focal Press
148 Pages - Pub Date: 01-Feb-2002
ISBN: 0240517148
Written by two professional animators, this text for students and professionals describes the principles of timing for hand drawn animation. Their approach is based on the idea that timing in animation is ultimately based on the laws of movement in nature. A sampling of topics includes rotating objects, timing an oscillating movement, and synchronizing animation to speech. Numerous drawn examples in b&w accompany the text.

Digital Character Animation 2, Volume II: Advanced Techniques

by: George Maestri
Publisher: New Riders
230 Pages - Pub Date: 01-Aug-2001
ISBN: 0735700443
The book cuts right to the chase; there are no chapters on modeling, lighting, or rendering. Every chapter focuses on character motivation, character movement, framing a story, preparing a character for animation, and acting itself. As the animator, you are also an actor, and the more you know about acting, the better you can animate.

Acting for Animators

by: Ed Hooks
Publisher: Heinemann Publishing
160 Pages - Pub Date: 15-Jan-2001
ISBN: 0325002290
Until now, animators who have wanted to learn about acting have had no option but to study the subject side by side with stage and movie actors, a group that uses acting techniques in a wholly different way. Ed Hooks offers a better alternative with Acting for Animators, the first book about acting theory and technique written specifically for the animator.

Gardner's Guide to Animation Scriptwriting : The Writer's Road Map

by: Marilyn Webber, Nic Banks, Bonney Ford
Publisher: Garth Gardner Co
208 Pages - Pub Date: 01-Oct-2000
ISBN: 0966107594
Gardner's Guide to Animation Scriptwriting is the place to go for information on writing Saturday morning cartoons or animation short films! This book is user-friendly, with illustrated text that takes you through the steps necessary to create a winning script. Detailed instructions so you won't get lost on your way to becoming a successful writer for Animation. Complete, concise and fun it's packed with real examples and exercises, that includes three formats for different age groups. All you need to know to get started.

Mastering 3D Animation

by: Peter Ratner
Publisher: Allworth Press
480 Pages - Pub Date: 01-Sep-2000
ISBN: 1581150687
For animators at all levels, provides readers with the essentials, some presented in tutorial form, others in explanatory discussion. Coverage includes NURBS and polygon modeling, deformation tools, special effects, human features and figures, lighting and surfacing, facial animation, and composition and cinematography.


 

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