3D Books
3D Animation : General 3D Animation
Digital Animation Bible : Creating Professional Animation with Lightwave,
Maya & Flash
by: George Avgerakis
Publisher: McGraw-Hill/TAB Electronics
330 Pages - Pub Date: 02-Oct-2003
ISBN: 0071414940
In the Digital Animation Bible, Videography and Digital Cinema magazine
Contributing Editor George Avgerakis, a professional digital animator
and videographer, gives you everything you need to get started, showing
how any determined and creative reader can master this exciting new field
by learning the fundamentals -- and getting comfortable with any of the
three leading software packages that form the common language of contemporary
digital animation.
Animating Real-Time Game Characters
by: Paul Steed
Publisher: Charles River Media
392 Pages - Pub Date: 05-Dec-2002
ISBN: 1584502703
Learn the basics of what makes a great character model and gain new insights
to the many issues facing the character animator. Using the tried and
proven methods found in Animating Real-Time Game Characters, you'll quickly
bring your character animation to the next level.
Inspired 3D Character Animation
by: Kyle Clark
Publisher: Premier Press, Inc
248 Pages - Pub Date: 05-Aug-2002
ISBN: 1931841489
The art of creating animation is the ability to generate believable characters
that have emotion and life. Regardless of your medium good animation comes
from the application of solid fundamentals and an extensive body of knowledge.
Inspired 3D Character Animation provides you with a comprehensive set
of processes and procedures to animating characters in the digital environment.
By taking a close look at the day to day activities and practices of veteran
film, commercial, and game animators, readers are provided with a look
into the processes necessary to implement these ideas into the world of
3D computer graphics software.
3D Graphics & Animation (2nd Edition)
by: Mark Giambruno
Publisher: New Riders
640 Pages - Pub Date: 12-Jun-2002
ISBN: 0735712433
3d Graphics & Animations is the book to help readers break into the
3D marketplace. Learn from the experiences of working professionals as
shared through insightful interviews.As a second edition, this book builds
on the well-received segments of the first edition to cover the basics
of 3D in general terms starting with
The Animator's Survival Kit : A Manual of Methods, Principles, and Formulas
for Classical, Computer, Games, Stop Motion, and Internet Animators
by: Richard Williams
Publisher: Faber & Faber
352 Pages - Pub Date: 06-Feb-2002
ISBN: 0571202284
Animation is one of the hottest areas of filmmaking today -- and the master
animator who bridges the old generation and the new is Richard Williams.
During his more than forty years in the business, Williams has been one
of the true innovators, winning three Academy Awards and serving as the
link between Disney's golden age of animation by hand and the new computer
animation exemplified by Toy Story.
Timing for Animation
by: Harold Whitaker, John Halas
Publisher: Focal Press
148 Pages - Pub Date: 01-Feb-2002
ISBN: 0240517148
Written by two professional animators, this text for students and professionals
describes the principles of timing for hand drawn animation. Their approach
is based on the idea that timing in animation is ultimately based on the
laws of movement in nature. A sampling of topics includes rotating objects,
timing an oscillating movement, and synchronizing animation to speech.
Numerous drawn examples in b&w accompany the text.
Digital Character Animation 2, Volume II: Advanced Techniques
by: George Maestri
Publisher: New Riders
230 Pages - Pub Date: 01-Aug-2001
ISBN: 0735700443
The book cuts right to the chase; there are no chapters on modeling, lighting,
or rendering. Every chapter focuses on character motivation, character
movement, framing a story, preparing a character for animation, and acting
itself. As the animator, you are also an actor, and the more you know
about acting, the better you can animate.
Acting for Animators
by: Ed Hooks
Publisher: Heinemann Publishing
160 Pages - Pub Date: 15-Jan-2001
ISBN: 0325002290
Until now, animators who have wanted to learn about acting have had no
option but to study the subject side by side with stage and movie actors,
a group that uses acting techniques in a wholly different way. Ed Hooks
offers a better alternative with Acting for Animators, the first book
about acting theory and technique written specifically for the animator.
Gardner's Guide to Animation Scriptwriting : The Writer's Road Map
by: Marilyn Webber, Nic Banks, Bonney Ford
Publisher: Garth Gardner Co
208 Pages - Pub Date: 01-Oct-2000
ISBN: 0966107594
Gardner's Guide to Animation Scriptwriting is the place to go for information
on writing Saturday morning cartoons or animation short films! This book
is user-friendly, with illustrated text that takes you through the steps
necessary to create a winning script. Detailed instructions so you won't
get lost on your way to becoming a successful writer for Animation. Complete,
concise and fun it's packed with real examples and exercises, that includes
three formats for different age groups. All you need to know to get started.
Mastering 3D Animation
by: Peter Ratner
Publisher: Allworth Press
480 Pages - Pub Date: 01-Sep-2000
ISBN: 1581150687
For animators at all levels, provides readers with the essentials, some
presented in tutorial form, others in explanatory discussion. Coverage
includes NURBS and polygon modeling, deformation tools, special effects,
human features and figures, lighting and surfacing, facial animation,
and composition and cinematography.
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