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3D Animation : Film and Video



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The Art of 3-D : Computer Animation and Imaging, 2nd Edition

by: Isaac Victor Kerlow
Publisher: John Wiley & Sons
448 Pages - Pub Date: 11-May-2000
ISBN: 047136004X
Features more than 500 colour illustrations from television, movies and computer games to demonstrate the principles and methods of 3D computer animation. Ideal for both the new and advanced user, this book is thorough and enjoyable to read. Packed with great ideas, and inspirations, this book is a must read for any 3D animator.

The Best New Animation Design 2

by: Rita Street
Publisher: Rockport Pub
300 Pages - Pub Date: 01-Apr-2000
ISBN: 1564966836
The second edition in Rita Street's popular series that highlights the best of commercial, student, and industrial animation is an inspiring collection of contemporary computer animation. Although the vast majority of content in The Best New Animation Design 2 is computer-generated 3-D animation, there is also a sprinkling of traditional cartoon-looking work, and even some motion graphics pieces.

Understanding Motion Capture for Computer Animation and Video Games

by: Alberto Menache
Publisher: Morgan Kaufmann Publishers
238 Pages - Pub Date: 01-Oct-1999
ISBN: 0124906303
In the world of computer animation, there is no topic more controversial than motion capture, the technique of isolating the movement of a real person and applying it to a computer-generated character. In Understanding Motion Capture for Computer Animation and Video Games, Alberto Menache refrains from siding in the debate. Rather, he tries to educate the reader on how motion capture works, describing the strengths and weaknesses of this powerful but mismarketed technology.

Digital Character Animation 2 : Essential Techniques

by: George Maestri
Publisher: New Riders
300 Pages - Pub Date: 01-Jul-1999
ISBN: 1562059300
If you don't have this book yet, BUY IT! No matter what animation program you`re working with, you have to start with the basics - and efficient use of drawing techniques can mean the difference between a successful animation sequence and one which is truly impressive. Digital Character Animation 2, Volume I: Essential Techniques gives you great advice on creating sharp images in both 2D and 3D interfaces - from walk cycles to lip synch - and best of all, the program non-specific format makes the advice applicable to almost every major software program. Let George Maestri help you take your animation skills to the next level!

Animating Facial Features and Expressions

by: Bill Fleming, Darris Dobbs
Publisher: Charles River Media
382 Pages - Pub Date: 30-Dec-1998
ISBN: 1886801819
In this one-of-a-kind book, readers will find an in-depth resource to guide them through the entire process from the history of facial animation and anatomical structures to expressing emotions and speech visually. An indispensable tool for animators of all levels

The Animation Book

by: Kit Laybourne
Publisher: Three Rivers Pr;
320 Pages - Pub Date: 01-Nov-1998
ISBN: 0517886022
Revised and updated, this complete guide to the art and science of animation now includes extensive information on the latest computer-generated animation techniques. Illustrated throughout, including graphics from today's cutting-edge studios, THE ANIMATION BOOK is an authoritative reference and standard text in the field.

Character Animation in Depth

by: Doug Kelly
Publisher: The Coriolis Group
1008 Pages - Pub Date: 01-Jun-1998
ISBN: 1566047714
This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists

3-D Human Modeling and Animation

by: Peter Ratner, Pe Ratner
Publisher: John Wiley & Sons
304 Pages - Pub Date: 01-Jun-1998
ISBN: 047129229X
If you're starting out in the popular field of 3-D animation, then you won't want a text that throws a lot of detail at you without presenting the basics first. This is where 3-D Human Modeling and Animation truly shines. Peter Ratner makes the jump from the more traditional areas of animation into the computer world with this complete introduction to the field. Without being too specific about particular software packages, Ratner manages to teach readers techniques that they can use with almost any program. This is the ideal book for beginners, no matter what their skill level.

Principles of Three-Dimensional Computer Animation : Modeling, Rendering, and Animating With 3d Computer Graphics

by: Michael O'Rourke
Publisher: W.W. Norton & Company
285 Pages - Pub Date: 01-May-1998
ISBN: 0393730247
The insane creations and potential of computer animation have rendered the worlds of film, television and multimedia desperate for talented recruits. But learning three-dimensional modelling is big pill to swallow. Finally, Principles of Three-Dimensional Computer Animation brings together the wide range of this growing field to create a guide to all of its techniques, styles and protocols. Polygonal modelling, geometric primitives, transformations, digitizing, object generating, texture mapping, atmospheric effects and a host of other specialized topics are covered to give readers - and their skills - the full treatment.

3D Graphics and Animation : From Starting Up to Standing Out

by: Mark Giambruno
Publisher: New Riders
541 Pages - Pub Date: 01-Feb-1997
ISBN: 1562056980
Designed for those looking to break into the business, this tutorial and guide teaches the theory and techniques necessary for creating professional-quality 3D graphics. Readers will take the transition from 2D graphics and discover the finishing touches that exemplify professional 3D work. Valuable, real-world tips will help readers get their businesses ready for 3D.


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