3D Books 3D Animation : Film and Video
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The Art of 3-D : Computer Animation and Imaging, 2nd Edition
by: Isaac Victor Kerlow
Publisher: John Wiley & Sons
448 Pages - Pub Date: 11-May-2000
ISBN: 047136004X
Features more than 500 colour illustrations from television, movies and
computer games to demonstrate the principles and methods of 3D computer
animation. Ideal for both the new and advanced user, this book is thorough
and enjoyable to read. Packed with great ideas, and inspirations, this
book is a must read for any 3D animator.
The Best New Animation Design 2
by: Rita Street
Publisher: Rockport Pub
300 Pages - Pub Date: 01-Apr-2000
ISBN: 1564966836
The second edition in Rita Street's popular series that highlights the
best of commercial, student, and industrial animation is an inspiring
collection of contemporary computer animation. Although the vast majority
of content in The Best New Animation Design 2 is computer-generated 3-D
animation, there is also a sprinkling of traditional cartoon-looking work,
and even some motion graphics pieces.
Understanding Motion Capture for Computer Animation and Video Games
by: Alberto Menache
Publisher: Morgan Kaufmann Publishers
238 Pages - Pub Date: 01-Oct-1999
ISBN: 0124906303
In the world of computer animation, there is no topic more controversial
than motion capture, the technique of isolating the movement of a real
person and applying it to a computer-generated character. In Understanding
Motion Capture for Computer Animation and Video Games, Alberto Menache
refrains from siding in the debate. Rather, he tries to educate the reader
on how motion capture works, describing the strengths and weaknesses of
this powerful but mismarketed technology.
Digital Character Animation 2 : Essential Techniques
by: George Maestri
Publisher: New Riders
300 Pages - Pub Date: 01-Jul-1999
ISBN: 1562059300
If you don't have this book yet, BUY IT! No matter what animation program
you`re working with, you have to start with the basics - and efficient
use of drawing techniques can mean the difference between a successful
animation sequence and one which is truly impressive. Digital Character
Animation 2, Volume I: Essential Techniques gives you great advice on
creating sharp images in both 2D and 3D interfaces - from walk cycles
to lip synch - and best of all, the program non-specific format makes
the advice applicable to almost every major software program. Let George
Maestri help you take your animation skills to the next level!
Animating Facial Features and Expressions
by: Bill Fleming, Darris Dobbs
Publisher: Charles River Media
382 Pages - Pub Date: 30-Dec-1998
ISBN: 1886801819
In this one-of-a-kind book, readers will find an in-depth resource to
guide them through the entire process from the history of facial animation
and anatomical structures to expressing emotions and speech visually.
An indispensable tool for animators of all levels
The Animation Book
by: Kit Laybourne
Publisher: Three Rivers Pr;
320 Pages - Pub Date: 01-Nov-1998
ISBN: 0517886022
Revised and updated, this complete guide to the art and science of animation
now includes extensive information on the latest computer-generated animation
techniques. Illustrated throughout, including graphics from today's cutting-edge
studios, THE ANIMATION BOOK is an authoritative reference and standard
text in the field.
Character Animation in Depth
by: Doug Kelly
Publisher: The Coriolis Group
1008 Pages - Pub Date: 01-Jun-1998
ISBN: 1566047714
This complete reference covers all key resources for character animation.
Demos and sample files are contained on the CD-ROM, along with demo reel
video clips and stills from major studios and individual artists
3-D Human Modeling and Animation
by: Peter Ratner, Pe Ratner
Publisher: John Wiley & Sons
304 Pages - Pub Date: 01-Jun-1998
ISBN: 047129229X
If you're starting out in the popular field of 3-D animation, then you
won't want a text that throws a lot of detail at you without presenting
the basics first. This is where 3-D Human Modeling and Animation truly
shines. Peter Ratner makes the jump from the more traditional areas of
animation into the computer world with this complete introduction to the
field. Without being too specific about particular software packages,
Ratner manages to teach readers techniques that they can use with almost
any program. This is the ideal book for beginners, no matter what their
skill level.
Principles of Three-Dimensional Computer Animation : Modeling, Rendering,
and Animating With 3d Computer Graphics
by: Michael O'Rourke
Publisher: W.W. Norton & Company
285 Pages - Pub Date: 01-May-1998
ISBN: 0393730247
The insane creations and potential of computer animation have rendered
the worlds of film, television and multimedia desperate for talented recruits.
But learning three-dimensional modelling is big pill to swallow. Finally,
Principles of Three-Dimensional Computer Animation brings together the
wide range of this growing field to create a guide to all of its techniques,
styles and protocols. Polygonal modelling, geometric primitives, transformations,
digitizing, object generating, texture mapping, atmospheric effects and
a host of other specialized topics are covered to give readers - and their
skills - the full treatment.
3D Graphics and Animation : From Starting Up to Standing Out
by: Mark Giambruno
Publisher: New Riders
541 Pages - Pub Date: 01-Feb-1997
ISBN: 1562056980
Designed for those looking to break into the business, this tutorial
and guide teaches the theory and techniques necessary for creating
professional-quality 3D graphics. Readers will take the transition
from 2D graphics and discover the finishing touches that exemplify
professional 3D work. Valuable, real-world tips will help readers
get their businesses ready for 3D.
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