3D Books 3D Animation : Film and
Video
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Gardner's Storyboard Sketchbook
by: James O. Fraioli
Publisher: Garth Gardner Co
200 Pages - Pub Date: 06-Jun-2001
ISBN: 1589650018
Gardner's Storyboard Sketchbook is a 200 page 70lb quality drawing workbook
for planning/designing an animated story or film. Contains storyboard
templates, character drawing sheets, and storyboard example from Pacific
Data Image, Academy of Art College and more. Provides an excellent way
to organize a project. This book also contains camera and character motion
keys that are standard to the industry.
Storyboarding 101 : A Crash Course in Professional Storyboarding
by: James O. Fraioli
Publisher: Michael Wiese Productions
260 Pages - Pub Date: 15-Jul-2000
ISBN: 0941188256
James O’ Fraioli tells a story of a different sort in this guide
to making a successful career in storyboarding. Far from being a dilettante,
the author has a strong portfolio of work for major film studios, including
Disney and Warner Brothers. In Storyboarding 101, Fraioli tells readers
what this career involves, how to hone your skills in it and how to market
yourself to get a foot in the door in the seemingly impenetrable film
industry. Among the other tips in this reference are how to save time
on various storyboards and how to reprogram your mind to think of concepts
visually.
Digital Filmmaking, The Changing Art and Craft of Making Motion Pictures
by: Thomas A. Ohanian, Michael E. Phillips
Publisher: Butterworth-Heinemann
384 Pages - Pub Date: 15-Apr-2000
ISBN: 0240804279
Already established as the professional bible for a new era in filmmaking,
Digital Filmmaking: The Changing Art and Craft of Making Motion Pictures
details the procedural, creative and technical aspects of pre-production,
production, and post-production. Designed with aspiring film producers,
directors and editors in mind, Thomas A. Ohanian and Michael E. Phillips’
book also features interviews with some of the most talented digital filmmaking
gurus in the business and discusses the digital art in both film and television
environments. Other specific contents include techniques in motion control,
the nonlinear postproduction process, universal mastering and digital
film projection.
Digital Video For Dummies®
by: Martin Doucette, Doucette Martin
Publisher: IDG Books Worldwide
338 Pages - Pub Date: 12-Oct-1999
ISBN: 0764500236
Digital video may be the wave of the future, but that doesn’t mean
that we all know how to use this technology. Now your dreams of filmmaking
stardom don’t have to die just because you will soon be DVD illiterate!
In Digital Video for Dummies, Martin Doucette provides readers with all
the information needed to create a quality production and do the necessary
editing. Whether you want to capture the next prize-winning film on video,
or simply record your little brother’s birthday, this guide can
help you do both.
The Filmmaker's Handbook : A Comprehensive Guide for the Digital Age
by: Steven Ascher, Edward Pincus, Carol Keller (Illust
Publisher: Plume
614 Pages - Pub Date: 01-Mar-1999
ISBN: 0452279577
This is the definitive guide for filmmakers. Completely overhauled for
the first time in more than 15 years, this ‘bible’ tells you
everything you need to know about creating and producing flicks. You’ll
learn the latest on digital film making along with where the shifting
boundaries between film, video and computer systems have brought forth
new methods and equipment. Written by filmmakers for filmmakers, The Filmmaker’s
Handbook is the essential guide to everything about making the movie you’ve
always wanted to.
The Art of the Storyboard : Storyboarding for Film, Tv, and Animation
by: John Hart
Publisher: Butterworth-Heinemann
224 Pages - Pub Date: 01-Jan-1999
ISBN: 0240803299
This guide shows beginners how to use storyboards to communicate vision
to the cinematographer, set designer and special effects supervisor. John
Hart also explores skeletal outlines of animated programs and the planning
that goes into a multimedia project. The illustrated Storyboarding for
Film, TV, and Animation covers the history and evolution of the craft
and discusses the essentials of translating one’s vision onto paper,
from the rough sketch to the finished storyboard.
Creating 3-D Animation : The Aardman Book of Filmmaking
by: Peter Lord, Brian Sibley, Aardman Animations
Publisher: Harry N Abrams
192 Pages - Pub Date: 01-Oct-1998
ISBN: 0810919966
What do Wallace and Gromit, Godzilla, and Gumby have in common? They're
all examples of 3-D animation. From Aardman Studios in Bristol, England,
winner of three Academy Awards, comes a thorough book on the subject and
one of the first to include complete instructions for making a 3-D animated
film. 478 illustrations, 450 in color.
Digital Cinematography
by: Ben De Leeuw, Ben De Leeuw
Publisher: Morgan Kaufmann Publishers
265 Pages - Pub Date: 01-Apr-1997
ISBN: 0122088751
Ben de Leeuw, a freelance animator specializing in character animation
and digital cinematography, examines the differences between virtual and
real cinematography in Digital Cinematography. He also looks at the benefits
and deficits of the computer as a cinematic tool.
Animation from Script to Screen
by: Shamus Culhane
Publisher: St. Martin's Press
336 Pages - Pub Date: 01-Dec-1990
ISBN: 0312050526
If you've ever desired to take a stab at animation but didn't know
where to start, this comprehensive book can help steer you in the
right direction. Animation from Script to Screen is a step-by-step
guide that expertly guides budding animators through every facet
of this art form, from writing for animation to production to budgeting
a film. Expertly written, Shamus Culhane provides advice sure to
strengthen any artist's technique and discipline.
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