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ShaderX2: Introductions and Tutorials with DirectX 9.0
by: Wolfgang F. Engel
Publisher: Wordware Publishing
500 Pages - Pub Date: 01-Nov-2003
ISBN: 55622902X
ShaderX2: Introductions & Tutorials with DirectX 9 is a collection
of articles that provide an introduction to vertex and pixel shader programming
using DirectX 9. Nearly a dozen experts in the graphics programming and
software engineering fields share their knowledge on a variety of shader
programming subjects, including how to integrate shaders written in the
High Level Shading Language into your application and how to create shader-friendly
3D models. Other topics discussed are implementing shadow maps and shadow
volumes to create realistic-looking shadow effects, using advanced lighting
models, adding fog effects to increase a scene’s realism, and unlocking
the new features of the pixel and vertex shader 3.0 models. Additionally,
facilitating the shader prototyping process using a new shader development
tool is addressed.
Managed DirectX 9 Kick Start : Graphics and Game Programming
by: Tom Miller
Publisher: Pearson Education
432 Pages - Pub Date: 01-Oct-2003
ISBN: 0672325969
Managed DirectX was released with the latest version of the core DirectX
libraries in DirectX9. It enables developers using the new .NET languages
(i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX.
Unfortunately the Managed DirectX runtime was released without adequate
documentation, and developers are having a hard time figuring out the
best way to write managed applications. This book covers how to use the
Managed DirectX objects, how they differ from the core DirectX libraries,
and how to create these rich multimedia applications in C#. It also covers
in depth graphics techniques and the new high-level shader language shipping
with DirectX9.
Introduction to 3D Game Engine Design Using DirectX 9 and C Sharp
by: Lynn Thomas Harrison
Publisher: APress
406 Pages - Pub Date: 20-Aug-2003
ISBN: 1590590813
Introduction to 3D Game Engine Design Using DirectX 9 and C sharp will
illustrate the process of creating a simple 3D game engine. During this
process many facets of the DirectX 9 software will be demonstrated. The
C# language is used to show the power of developing a game using a Rapid
Application Development (RAD) language. During the course of the book,
readers will learn to develop an off-road driving game that brings such
features as management of large scenes, environmental effects, and physics
into play.
The Microsoft DirectX 9 Programmable Graphics Pipeline
by: Kris Gray
Publisher: Microsoft Press
400 Pages - Pub Date: 30-Jul-2003
ISBN: 0735616531
Learn to write high-performance graphics applications using DirectX 9
with information straight from the Microsoft DirectX development team.
Detailed technical guidance plus code samples and applications.
Strategy Game Programming With Directx 9.0 2003
by: Todd Barron
Publisher: Wordware Publishing
538 Pages - Pub Date: 01-Jul-2003
ISBN: 1556229224
Strategy Game Programming with DirectX 9.0 covers everything necessary
for you to create a strategy game using C++ and DirectX 9.0. The book
outlines the game development process and explains game mechanics, resource
management, interface design, sound implementation, and more. Advanced
topics include path-finding, particle system rendering, and network implementation.
Introduction to 3D Game Programming with DirectX 9.0
by: Frank D. Luna
Publisher: Wordware Publishing
424 Pages - Pub Date: 02-Jun-2003
ISBN: 1556229135
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction
to programming interactive 3D computer graphics using DirectX 9.0, with
an emphasis on game development. The book begins with an explanation of
mathematical tools and moves on to general 3D concepts. Other topics include
performing basic operations in Direct3D such as primitive drawing, lighting,
texturing, alpha blending, and stenciling, and using Direct3D to implement
techniques that could be required in a game. Chapters on vertex and pixel
shaders, including the effects framework and the new High-Level Shading
Language, wraps up the discussion
Real-Time 3D Terrain Engines Using C++ and DirectX 9
by: Gregory Snook, Greg Snook
Publisher: Charles River Media
374 Pages - Pub Date: 01-Jun-2003
ISBN: 1584502045
With recent advancements in programmable 3D rendering hardware, game developers
can create engines capable of making complete outdoor landscapes. Many
of todays popular games include entire outdoor environments, but making
these environments realistic and fast is a challenge for even the best
programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written
to help make the process more efficient, and to bring new programmers
into the field of 3D computer game programming.
Advanced 3D Game Programming with DirectX 9.0
by: Peter Walsh, Adrlan Perez
Publisher: Wordware Publishing
600 Pages - Pub Date: 01-May-2003
ISBN: 1556229682
Advanced 3D Game Programming Using DirectX 8.0; focusing on implementation
changes to DirectX 9.0. For programmers who are new to graphics and game
programming
NET Game Programming with DirectX 9.0
by: Alexandre Santos Lobao, Ellen Hatton
Publisher: APress
696 Pages - Pub Date: 08-Apr-2003
ISBN: 1590590511
Presented in easy-to-understand language,
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