3D Books 3D Programming : Games
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| Games | Direct
X | Java | OpenGL
| Linux |
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3D Game Engine Design :
A Practical Approach to Real-Time Computer Graphics
by: David H. Eberly
Publisher: Morgan Kaufmann Publishers
560 Pages - Pub Date: 01-Sep-2000
ISBN: 1558605932
Virtually all the books on building 3D game engines cover the basics:
here's a polygon, here's a transformation matrix, here's a perspective
projection, and so on. The problem is that you can't make a professional
quality game with just the basics. This leaves a large gap between you
and your goal of creating a great game engine. With this book, Dave is
launching a huge boulder into the gap, helping you scamper to your destination.
Game Architecture and Design
by: Andrew Rollings, Dave Morris
Publisher: The Coriolis Group
742 Pages - Pub Date: 09-Nov-1999
ISBN: 1576104257
Game Architecture and Design, addressing itself to industry programmers
and managers, makes a compelling case that game developers should manage
software the same way the other computer companies do it--even though
they may not want to hear it. This book's real-world perspective on the
video game business makes it a standout, and its dozens of case studies
and anecdotes from the field, including behind-the-scenes details on some
well-known recent titles, are particularly valuable.
Tricks of the Windows Game Programming Gurus
by: Andre Lamothe
Publisher: SAMS
1040 Pages - Pub Date: 27-Sep-1999
ISBN: 0672313618
From bestselling video game guru, André LaMothe, Tricks of
the Windows Game Programming Gurus provides an incredibly rich tour
of today's video game programming techniques for the Microsoft DirectX
gaming platform. Filled with entertaining and challenging code examples
in C, this book sets a high standard as a tutorial for getting started
with game programming and will certainly earn a place on the bookshelf
of any working (or aspiring) game developer.
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