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3D Programming : Games


General | Games | Direct X | Java | OpenGL | Linux |


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3D Game Engine Design :
A Practical Approach to Real-Time Computer Graphics

by: David H. Eberly
Publisher: Morgan Kaufmann Publishers
560 Pages - Pub Date: 01-Sep-2000
ISBN: 1558605932
Virtually all the books on building 3D game engines cover the basics: here's a polygon, here's a transformation matrix, here's a perspective projection, and so on. The problem is that you can't make a professional quality game with just the basics. This leaves a large gap between you and your goal of creating a great game engine. With this book, Dave is launching a huge boulder into the gap, helping you scamper to your destination.

Game Architecture and Design

by: Andrew Rollings, Dave Morris
Publisher: The Coriolis Group
742 Pages - Pub Date: 09-Nov-1999
ISBN: 1576104257
Game Architecture and Design, addressing itself to industry programmers and managers, makes a compelling case that game developers should manage software the same way the other computer companies do it--even though they may not want to hear it. This book's real-world perspective on the video game business makes it a standout, and its dozens of case studies and anecdotes from the field, including behind-the-scenes details on some well-known recent titles, are particularly valuable.

Tricks of the Windows Game Programming Gurus

by: Andre Lamothe
Publisher: SAMS
1040 Pages - Pub Date: 27-Sep-1999
ISBN: 0672313618
From bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer.


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