3D Books 3D Programming : Games
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| Games | Direct
X | Java | OpenGL
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Learn VB .NET Through Game Programming
by: Matthew Tagliaferri
Publisher: APress
400 Pages - Pub Date: 08-Aug-2003
ISBN: 1590591143
Teaches fundamental concepts of object-oriented programming using games
as example applications. Beginning programmers often motivate themselves
by choosing a first project they are interested in. Many young programmers
are interested in game programming.
Core Techniques and Algorithms in Game Programming
by: Daniel Sanchez-Crespo Dalmau
Publisher: New Riders
912 Pages - Pub Date: 08-Aug-2003
ISBN: 0131020099
To even try to keep pace with the rapid evolution of game development,
you need a strong foundation in core programming techniques-not a hefty
volume on one narrow topic or one that devotes itself to API-specific
implementations. Finally, there's a guide that delivers! As a professor
at the Spanish university that offered that country's first master's degree
in video game creation, author Daniel Sanchez-Crespo recognizes that there's
a core programming curriculum every game designer should be well versed
in-and he's outlined it in these pages! By focusing on time-tested coding
techniques-and providing code samples that use C++, and the OpenGL and
DirectX APIs-Daniel has produced a guide whose shelf life will extend
long beyond the latest industry trend.
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
by: André LaMothe
Publisher: SAMS
1728 Pages - Pub Date: 02-Jun-2003
ISBN: 0672318350
Andre LaMothe's follow-up book to Tricks of the Windows Game Programming
Gurus is the one to read for the latest in 3D game programming. When readers
are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D
Graphics and Rasterization, they will be able to create a full 3D texture-mapped,
lit video game for the PC with a software rasterizer they can write themselves.
Moreover, they will understand the underlying principles of 3D graphics
and be able to better understand and utilize 3D hardware today and in
the future.
Game Coding Complete
by: Mike McShaffry
Publisher: Paraglyph Publishing
600 Pages - Pub Date: 01-Jun-2003
ISBN: 1932111751
Expertly presents, from start to finish, the process of programming commercially
viable computer games! This is the kind of book that you won’t let
out of our sight. From page one, Mike McShaffry, a leading programmer
for Origin Systems (Makers of Wing Commander and the Ultima series) and
Microsoft (Bicycle Casino), shows you how to create and code the very
best interactive games. With dozens of tips and code illustrations, plus
extensive narration of critical non-code issues, Game Coding Complete
is the guide to orchestrating bug-free, high-quality game code that passes
the muster of leading publishers such as Electronic Arts and Microsoft.
Ultimate Game Design: Building Game Worlds
by: Tom Meigs
Publisher: McGraw-Hill Osborne Media
368 Pages - Pub Date: 27-May-2003
ISBN: 0072228997
Build games with techniques and insights from a pro. Author and game developer
Tom Meigs shows you the finer points of world building and behavior scripting.
Learn about level stubbing, lighting, prop and item placement, camera
tricks, particle and effects systems, communication loops, Massively Multiplayer
Online Games, and much more.
C++ for Game Programmers
by: Noel Llopis
Publisher: Charles River Media
412 Pages - Pub Date: 01-Apr-2003
ISBN: 1584502274
C++ is the primary language used in game development; however, game programming
has a unique set of challenges, which general application development
techniques and recommendations don’t apply to. Written to address
this issue, C++ for Game Programmers provides practical suggestions for
what C++ features to use in game development and why. Many of the misconceptions
of C++ are clarified, and programmers learn the most effective methods
for using the language to create games
Game Scripting Mastery
by: Alex Varanese, John Romero
Publisher: Premier Press, Inc
1272 Pages - Pub Date: 26-Dec-2002
ISBN: 1931841578
Game Scripting Mastery is your key to the complicated issue of scripting.
It provides a detailed guide to the design and implementation of a full-featured
game scripting system. This book focuses on the design of procedural,
C-style languages and their compilation to virtual machine code. Alternative
scripting methods are discussed as well, including dynamic linking and
simple, command-based languages. This is the first book to provide you
with complete, comprehensive, and highly accessible information on game
scripting. The CD includes the DirectX SDK, all source code from the book
and other tools to turn you into a scripting master.
Focus On 3D Terrain Programming
by: Trent Polack
Publisher: Premier Press, Inc
220 Pages - Pub Date: 11-Dec-2002
ISBN: 1592000282
You have just found the only book on the market dedicated to 3D Terrain
Programming. This title from the Premier Press Focus On series will be
a very fun and exciting educational adventure through the world of 3D
terrain packed full of demos, figures, and information. It will take you
from the most basic terrain engines to those that play a very important
part in flight simulations. Primarily targeted at the Win32/OpenGL platform,
Focus On 3D Terrain Programming will teach you nearly everything that
you need to know about terrain engines, period.
Game Programming Gems 3
by: Mark DeLoura
Publisher: Charles River Media
663 Pages - Pub Date: 01-Jul-2002
ISBN: 1584502339
ALL NEW volume in the Game Programming Gems series is filled with ready-to-use
expert techniques, ideas, and solutions for game developers. Innovative
solutions that have been used successfully in commercial projects are
provided, along with insightful tips and tools that reduce programming
time and redundancy. Covering all the key areas of game development, this
invaluable resource combines the ideas of over 70 professional developers.
Each section is edited by an expert in the field to ensure that the ideas
are original, accurate, and useful for a variety of game development projects.
And in addition to covering Mathematics, Graphics, General Programming,
Audio, and Artificial Intelligence, Game Programming Gems 3 also includes
an all new section on Network and Multiplayer games. Ready-to-use source
code is included for each algorithm and can be used immediately by advanced
programmers. Aspiring game programmers will gain new insights into game
programming through the detailed explanations of the algorithms and the
helpful suggestions for modifications and optimizations. This is a must-have
reference for every game developer!
Game Programming Gems 2
by: Mark DeLoura
Publisher: Charles River Media
575 Pages - Pub Date: 01-Oct-2001
ISBN: 1584500549
Game Programming Gems 2, the second volume in this successful series,
contains a completely new set of over 70 articles on diverse topics that
can be used in your own game projects. Written by game programming experts,
each contribution provides a hands-on solution to programming problems,
or a creative method for reducing programming time and redundancy. Edited
by Mark DeLoura, former editor-in-chief of Game Developer Magazine, and
a group of top-notch area editors, this collection covers the major topics
needed to develop a state-of-the-art game engine. Six comprehensive sections,
including an all new section on audio programming, provide techniques
that expert developers can implement immediately, and intermediate to
beginning programmers can use to expand their skills and knowledge. This
is a must-have reference that contains the wisdom and experience of over
40 seasoned game developers.
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