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3D Programming : Games


General | Games | Direct X | Java | OpenGL | Linux |


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Learn VB .NET Through Game Programming

by: Matthew Tagliaferri
Publisher: APress
400 Pages - Pub Date: 08-Aug-2003
ISBN: 1590591143
Teaches fundamental concepts of object-oriented programming using games as example applications. Beginning programmers often motivate themselves by choosing a first project they are interested in. Many young programmers are interested in game programming.

Core Techniques and Algorithms in Game Programming

by: Daniel Sanchez-Crespo Dalmau
Publisher: New Riders
912 Pages - Pub Date: 08-Aug-2003
ISBN: 0131020099
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend.

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization

by: André LaMothe
Publisher: SAMS
1728 Pages - Pub Date: 02-Jun-2003
ISBN: 0672318350
Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Game Coding Complete

by: Mike McShaffry
Publisher: Paraglyph Publishing
600 Pages - Pub Date: 01-Jun-2003
ISBN: 1932111751
Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won’t let out of our sight. From page one, Mike McShaffry, a leading programmer for Origin Systems (Makers of Wing Commander and the Ultima series) and Microsoft (Bicycle Casino), shows you how to create and code the very best interactive games. With dozens of tips and code illustrations, plus extensive narration of critical non-code issues, Game Coding Complete is the guide to orchestrating bug-free, high-quality game code that passes the muster of leading publishers such as Electronic Arts and Microsoft.

Ultimate Game Design: Building Game Worlds

by: Tom Meigs
Publisher: McGraw-Hill Osborne Media
368 Pages - Pub Date: 27-May-2003
ISBN: 0072228997
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

C++ for Game Programmers

by: Noel Llopis
Publisher: Charles River Media
412 Pages - Pub Date: 01-Apr-2003
ISBN: 1584502274
C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don’t apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games

Game Scripting Mastery

by: Alex Varanese, John Romero
Publisher: Premier Press, Inc
1272 Pages - Pub Date: 26-Dec-2002
ISBN: 1931841578
Game Scripting Mastery is your key to the complicated issue of scripting. It provides a detailed guide to the design and implementation of a full-featured game scripting system. This book focuses on the design of procedural, C-style languages and their compilation to virtual machine code. Alternative scripting methods are discussed as well, including dynamic linking and simple, command-based languages. This is the first book to provide you with complete, comprehensive, and highly accessible information on game scripting. The CD includes the DirectX SDK, all source code from the book and other tools to turn you into a scripting master.

Focus On 3D Terrain Programming

by: Trent Polack
Publisher: Premier Press, Inc
220 Pages - Pub Date: 11-Dec-2002
ISBN: 1592000282
You have just found the only book on the market dedicated to 3D Terrain Programming. This title from the Premier Press Focus On series will be a very fun and exciting educational adventure through the world of 3D terrain packed full of demos, figures, and information. It will take you from the most basic terrain engines to those that play a very important part in flight simulations. Primarily targeted at the Win32/OpenGL platform, Focus On 3D Terrain Programming will teach you nearly everything that you need to know about terrain engines, period.

Game Programming Gems 3

by: Mark DeLoura
Publisher: Charles River Media
663 Pages - Pub Date: 01-Jul-2002
ISBN: 1584502339
ALL NEW volume in the Game Programming Gems series is filled with ready-to-use expert techniques, ideas, and solutions for game developers. Innovative solutions that have been used successfully in commercial projects are provided, along with insightful tips and tools that reduce programming time and redundancy. Covering all the key areas of game development, this invaluable resource combines the ideas of over 70 professional developers. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. And in addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. Ready-to-use source code is included for each algorithm and can be used immediately by advanced programmers. Aspiring game programmers will gain new insights into game programming through the detailed explanations of the algorithms and the helpful suggestions for modifications and optimizations. This is a must-have reference for every game developer!

Game Programming Gems 2

by: Mark DeLoura
Publisher: Charles River Media
575 Pages - Pub Date: 01-Oct-2001
ISBN: 1584500549
Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects. Written by game programming experts, each contribution provides a hands-on solution to programming problems, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, former editor-in-chief of Game Developer Magazine, and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine. Six comprehensive sections, including an all new section on audio programming, provide techniques that expert developers can implement immediately, and intermediate to beginning programmers can use to expand their skills and knowledge. This is a must-have reference that contains the wisdom and experience of over 40 seasoned game developers.


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