3D Books 3D Programming : General
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Graphics Programming Methods
by: Jeff Lander
Publisher: Charles River Media
406 Pages - Pub Date: 01-Jul-2003
ISBN: 1584502991
Using interesting and advanced research, the collection addresses key
issues in animation, geometry, and rendering. All of the research is presented
in a practical and approachable manner and most examples include full
source code, making immediate implementation of the techniques possible.
This innovative collection is a must-have resource for graphics programmers
that will help you think critically, expand your knowledge, and create
new methods of your own.
Game Modeling Using Low Polygon Techniques
by: Chad and Eric Walker, Eric Walker
Publisher: Charles River Media
353 Pages - Pub Date: 15-Aug-2001
ISBN: 1584500557
Using a tutorial-based approach, you’ll learn the necessary instructions,
organizational techniques, and 3D applications needed for a working knowledge
of low polygon modeling. Designed to benefit anyone interested in making
3D models (whether you’re a talented artist or not) Game Modeling
Using Low Polygon Techniques establishes solid foundations and principles
for modeling low polygon 3D objects, from the initial sketch phase to
final development. Detailed how-to guidelines are included to teach you
all about the conceptual phase, U.V. mapping coordinates, texturing, and
much more. A wide range of 3D applications (e.g. 3ds max, Lightwave, Maya,
C4D XL, etc.) can be used to apply these methods and techniques with little
difficulty.
Maxscript and the Sdk for 3d Studio Max
by: Alexander Bicalho, Simon Feltman
Publisher: Sybex
480 Pages - Pub Date: 01-Aug-2000
ISBN: 0782127940
Get Even More Out of Today's Leading Animation PackageMastering MAXScript
and the SDK for 3D Studio MAX is the definitive resource for those who
want to get everything they can from the latest version of MAX. Inside,
you'll learn to customize MAX, automate its functions in dozens of ways,
and even create your own applications using both MAXScripts and MAX SDK
programming. Step-by-step instruction and insider tips from two MAX experts
help you choose the right technique for the job and then execute it perfectly.
3D Graphics Programming: Games and Beyond
by: Sergei Savchenko
Publisher: SAMS
353 Pages - Pub Date: 01-Jul-2000
ISBN: 0672319292
A comprehensive guide to 3D computer graphics that not only puts emphasis
on techniques used in computer games, but also explains the key mathematical
concepts upon which 3D computer graphics are built. Offers descriptions
of the most useful algorithms combined with practical programming examples.
3D Computer Graphics (3d Computer Graphics, Ed 3)
by: Allan Watt, Alan Watt
Publisher: Addison-Wesley Pub Co
608 Pages - Pub Date: 01-Feb-2000
ISBN: 0201398559
3D Computer Graphics is a textbook, and it's designed for serious programmers
creating graphics applications (not end users). Over the course of 16
sections, Watt introduces the concepts and implementation of computer
imaging, from
Real-Time Rendering
by: Tomas Moller, Eric Haines
Publisher: A K Peters Ltd
512 Pages - Pub Date: 15-Jun-1999
ISBN: 1568811012
Real-Time Rendering describes some very complex methods, and this book
is not for the average computer graphics creator. However, if you are
working in an industry that depends on real-time rendered animation--like
the gaming, medical, or military fields--or you are building the next-generation
real-time render engine, this book will offer insight and concepts you
can use to build some impressive software.
Nurbs : From Projective Geometry to Practical Use
by: Gerald E. Farin
Publisher: A K Peters Ltd
267 Pages - Pub Date: 15-Mar-1999
ISBN: 1568810849
Explains how to use the curved Non-Uniform Rational B-Splines instead
of millions of triangles to create computer graphics in applications from
designing toy cars to making movie special effects. Revised from the 1995
with new research results and a chapter on Pythagorean curves, which shows
promise in machining and robot motion control. Derived from material used
in a one-semesters beginning graduate course requiring linear algebra,
calculus, and some basic computer graphics.
Computer Graphics : Principles and Practice, Second Edition in C
by: James D. Foley, Andries van Dam, Steven K. Feiner,
Publisher: Addison-Wesley Pub Co
1175 Pages - Pub Date: 04-Aug-1995
ISBN: 0201848406
This textbook's 21 chapters cover graphics hardware, user interface software,
rendering, and a host of other subjects. Assuming a solid background in
computer science or a related field, Computer Graphicsgives example programs
in C and provides exercises at the end of each chapter to test your knowledge
of the material. The guide has over 100 beautiful, four-color photographs
that illustrate important topics and algorithms, such as ray tracing and
bump maps, and also inspire you to acquire the skills necessary to produce
them.
Advanced Animation and Rendering Techniques : Theory and Practice
by: Alan H. Watt, Mark Watt
Publisher: Addison-Wesley Pub Co
472 Pages - Pub Date: 01-Nov-1992
ISBN: 0201544121
Contains a wealth of practical implementation detail includes practical
algorithms backed up by details of their implementation using RenderMan
all animation techniques based around real case studies of commercially
produced work includes 36 pages of color images. Advanced Animation and
Rendering Techniques offers a balance between theoretical concepts and
implementational detail that will be invaluable to professional programmers
and students alike.
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