3D Books 3D Programming : Java
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Developing Games in Java
by: David Brackeen
Publisher: New Riders
1008 Pages - Pub Date: 14-Aug-2003
ISBN: 1592730051
If you already have experience programming games with Java, this book
is for you. David Brackeen, along with co-authors Bret Barker and Lawrence
Vanhelsuwe, show you how to make fast, full-screen action games such as
side scrollers and 3D shooters. Key features covered in this book include
Java 2 game programming techniques, including latest 2D graphics and sound
technologies, 3D graphics and scene management, path-finding and artificial
intelligence, collision detection, game scripting using BeanShell, and
multi-player game engine creation.
Object-Oriented Programming: From Problem Solving to Java
by: Jose Garrido
Publisher: Charles River Media
359 Pages - Pub Date: 01-Jun-2003
ISBN: 1584502878
Object-Oriented Programming: From Problem Solving to Java provides a thorough,
easy-to-follow reference to master object-oriented programming principles.
Throughout the text, problem solving and programming techniques are presented
in modeling diagrams, pseudo-code, and flowcharts. Users then learn how
to put theory into practice using actual Java code. Unlike
Java 3D Programming
by: Daniel Selman
Publisher: Manning Publications
400 Pages - Pub Date: 01-Feb-2002
ISBN: 1930110359
Guiding programmers through the important design and implementation phases
of developing a successful Java 3D application, this reference provides
guidance on whether to use Java 3D, user interface design, geometry creation,
scene manipulation, or final optimizations. Distilling twelve months of
using the Java 3D API for commercial projects, as well as discussions
on the Java 3D e-mail list, experienced Java 3D developers will find helpful
a resource containing the state-of-the-art in techniques and workarounds,
while novice Java 3D developers will gain a insight into Java 3D development,
and avoid the confusion and frustration of learning Java 3D techniques
and terminology.
Java 3D API Jump-Start
by: Aaron E. Walsh, Doug Gehringer
Publisher: Prentice Hall
272 Pages - Pub Date: 09-Aug-2001
ISBN: 0130340766
Interactive 3D for the desktop and Web. It's not the future. It's here
today. Java 3D Jump-Start is your concise introduction to the 3D technology
that delivers the most power with the least coding. In this hands-on guide,
a world-renowned Web3D expert and a member of Sun's Java 3D engineering
team unveil the Java 3D API, providing insider's insights and real code.
3D User Interfaces With Java 3D
by: Jon Barrilleaux
Publisher: Manning Publications
528 Pages - Pub Date: 01-Aug-2000
ISBN: 1884777902
3D user interfaces provide a way for businesses to enhance existing applications.
This book explains ways to incorporate these interfaces for next-generation
business needs such as mass customization and on-line sales—ways
that are also applicable to pursuits such as scientific visualization
and gaming. Assuming a basic computer system, it provides a conceptual
framework for 3D user techniques and a Java 3D framework that demonstrates
many of the 3D techniques. Project managers and programmers interested
in improving existing 3D applications as well as those interested in incorporating
3D into Web applications for e-commerce and project visualization will
find helpful techniques and troubleshooting tips included for 3D user
interfaces and Java 3D.
Ready-to-Run Java 3D
by: Kirk Brown, Daniel Petersen
Publisher: John Wiley & Sons
416 Pages - Pub Date: 02-Apr-1999
ISBN: 0471317020
Written for the intermediate Java programmer and Web site designer, Ready-to-Run
Java 3D provides sample Java applets and code using Sun's new Java 3D
API. This book provides a worthy jump-start for Java 3D that goes well
beyond the documentation provided by Sun.
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