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3D Programming : Linux


General | Games | Direct X | Java | OpenGL | Linux |


Advanced Linux 3D Graphics Programming

by: Norman Lin
Publisher: Wordware Publishing
621 Pages - Pub Date: 01-Jun-2001
ISBN: 1556228538
Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.

Linux 3D Graphics Programming

by: Norman Lin
Publisher: Wordware Publishing
598 Pages - Pub Date: 15-Apr-2001
ISBN: 155622723X
Text aimed at 3D game developers, showing how to maximize the potential of Linux 3D graphics programming. The CD-ROM features a Linux operating system, a compiler and debugger, code and examples from the text, a Mesa 3D library, 3D models and animations, and a Blender 3D modeling and animation suite. System requirements not listed. Softcover.

Linux Graphics Programming with SVGAlib

by: Jay Link
Publisher: The Coriolis Group
536 Pages - Pub Date: 15-May-2000
ISBN: 1576105245
Linux Graphics Programming with SVGAlib is a complete reference for programmers, developers, and students who wish to integrate the functionality of this remarkable graphics library with their own Linux programs. Through demonstration and code examples given in the book, even those with limited C/C++ programming skills will learn to create full-screen graphical masterpieces such as games and stunning 3D displays.


 

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