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3D Programming : OpenGL


General | Games | Direct X | Java | OpenGL | Linux |


Computer Graphics with OpenGL

by: Donald Hearn, M. Pauline Baker
Publisher: Prentice Hall
880 Pages - Pub Date: 12-Aug-2003
ISBN: 0130153907
Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications. Assuming readers have no prior familiarity with computer graphics, the authors—both authorities in their field—present basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization techniques. For professionals in any area of computer graphics: CAD, Animation, Software Design, etc.

OpenGL Game Programming

by: Dave Astle, Kevin Hawkins, Andre LaMothe
Publisher: Premier Press, Inc
808 Pages - Pub Date: 01-May-2002
ISBN: 0761533303
OpenGL is an application programming interface (API) that exposes hardware features needed to create computer graphics. Unlike Microsoft's Direct3D, which only works on Windows, OpenGL works across all platforms. OpenGL Game Programming is a complete guide to game development using the OpenGL graphics API. Myriad examples are included to demonstrate various concepts such as coloring, texture mapping, blending, lighting, coordinate transforms, 3D modeling, collision detection, and several other key concepts involved in game development.

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL

by: Opengl Architecture Review Board
Publisher: Addison-Wesley Pub Co
490 Pages - Pub Date: 17-Jan-1997
ISBN: 0201461404
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.

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