| 3D Books
3D Programming : OpenGL
General
| Games | Direct
X | Java | OpenGL
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Computer Graphics with OpenGL
by: Donald Hearn, M. Pauline Baker
Publisher: Prentice Hall
880 Pages - Pub Date: 12-Aug-2003
ISBN: 0130153907
Reflecting the rapid expansion of the use of computer graphics and of
C++ as a programming language of choice for implementation, this book
converts all programming code into the C++ language. This new edition
is a complete revision, bringing the text up to date with current advances
in computer graphics technology and applications. Assuming readers have
no prior familiarity with computer graphics, the authors—both authorities
in their field—present basic principles for design, use, and understanding
of computer graphics systems using their well-known, and accessible writing
style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other
graphics libraries and covers topics such as distributed ray tracing,
radiosity, physically based modeling, particle systems, and visualization
techniques. For professionals in any area of computer graphics: CAD, Animation,
Software Design, etc.
OpenGL Game Programming
by: Dave Astle, Kevin Hawkins, Andre LaMothe
Publisher: Premier Press, Inc
808 Pages - Pub Date: 01-May-2002
ISBN: 0761533303
OpenGL is an application programming interface (API) that exposes hardware
features needed to create computer graphics. Unlike Microsoft's Direct3D,
which only works on Windows, OpenGL works across all platforms. OpenGL
Game Programming is a complete guide to game development using the OpenGL
graphics API. Myriad examples are included to demonstrate various concepts
such as coloring, texture mapping, blending, lighting, coordinate transforms,
3D modeling, collision detection, and several other key concepts involved
in game development.
OpenGL(R) Reference Manual: The Official Reference Document to OpenGL
by: Opengl Architecture Review Board
Publisher: Addison-Wesley Pub Co
490 Pages - Pub Date: 17-Jan-1997
ISBN: 0201461404
The OpenGL Programming Guide, now in its third edition, is the definitive
volume for programmers using this evolving graphics interface standard.
Written by members of the OpenGL Architecture Review Board, this book
offers understandable tutorials and lessons on getting up to speed and
getting the most out of the latest version of OpenGL, version 1.2.
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