3D Books 3DS Max : Max 4
Max 5
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1 | Viz
Introducing the 3d studio max 5 Video Training DVD set from Technical
Animations, Inc. With over 11 hours of training and tutorials, this set
covers everything you need to know to start using all of 3ds max's tools.
Lessons are organized starting with simple concepts, on to advanced. We
cover all the main features of 3d studio max, including the interface,
modeling, modifiers, materials, maps, lights, cameras, animation, rendering
and much more. Each part is talked about in depth with many tutorials
included for interaction with the user. This set also explains the many
new features of version 5, including the improved transformation gizmo,
the new selection sets, layers, lighting systems, new ink n’ paint
material, redesigned track view and much more. Whether you are new to
3ds max or have a basic knowledge of the program, this video set is perfect
for you. All DVD's are region free.
http://www.techanim.com
Mastering the Art of Production with 3ds max 4
by: Jason Busby, Michele Bousquet
Publisher: Delmar Publishing
512 Pages - Pub Date: 17-Oct-2001
ISBN: 0766834700
Model and animate an alien, a remote control, and a rover vehicle! Through
hands-on, step-by-step tutorials and directly relevant discussions, Mastering
the Art of Production with 3ds max 4 entices readers to participate in
the process of taking a full 30-second animated commercial for a realistic
model company - Ion Z Batteries - from concept through to completion.
Developing project requirements by reviewing storyboards and planning
a live video shoot for 3D element integration is just the beginning! As
they progress through this thoroughly engaging and fast-paced book, readers
will also experiment with various styles of modeling and skinning techniques;
gain expertise using IK controllers; develop user interfaces to simplify
complicated animation techniques and implement MaxScript for further animation
control; create and apply global illumination; use procedure maps and
PhotoShop to generate textures for objects in the scene; apply proper
rendering techniques; and complete post-production editing with Discreet's
Combustion.
3ds max 4 Quick Reference
by: Michele Bousquet, Delmar Publishers
Publisher: Delmar Publishing
128 Pages - Pub Date: 06-Sep-2001
ISBN: 0766838889
For the beginner seeking an innovative way to learn how to use 3ds max«
4, as well as the power user in search of new and/or infrequently used
features and functions, our 3ds max 4 Quick Reference is a must. This
inventive online reference features a CD-ROM that auto-installs to appear
as an option on the user's Help menu. Formatted just like the Help files
software users are accustomed to - with an Index, Search and Contents
- it can be used immediately upon installation and at any point in the
drawing session.
Inside 3ds max 4
by: Kim Lee
Publisher: New Riders
881 Pages - Pub Date: 06-Aug-2001
ISBN: 0735710945
Inside 3ds max 4 focuses on the information needs of intermediate to advanced
professional users of the technology. It is NOT a book for beginners.
As such, it does not cover basic functionalities. Rather, it explores
changes in the program as well as more advanced functionalities and how
they can assist the professional user in enhancing efficiency or output.
Mastering 3ds max 4
by: Cat Woods, Cat Woods, Chris Murray, Jason Wiener
Publisher: Sybex
953 Pages - Pub Date: 01-Aug-2001
ISBN: 0782129382
A must-have for professional-level 3D modeling, animation, and rendering,
3D studio max 4 provides the tools to create the 3D characters and realistic
animation as seen on TV, in games and films. --You'll learn all about
sculpting and texturizing characters, putting them into motion, lighting
the scene, and producing the final animation. --A full-color gallery of
projects is included in the book, and a CD contains tutorials and several
MAX plug-ins.
3ds max 4 Bible
by: Kelly L. Murdock
Publisher: John Wiley & Sons
1255 Pages - Pub Date: 01-Aug-2001
ISBN: 0764535846
More than 100 step-by-step tutorials give you valuable hands-on experience
under the expert guidance of 3D master, Kelly Murdock. Increasingly complex
scenes will prove useful to all 3D MAX users, from beginners to advanced.
3ds max 4 Bible will help you learn and master the most popular 3D modeling
and animation software.
3DS Max 4: From Objects to Animation
by: Boris Kulagin, Bhv Publishing House
Publisher: Charles River Media
368 Pages - Pub Date: 01-Jul-2001
ISBN: 1584500824
This book describes in detail all stages of producing the final picture
or movie -- from modeling to assembling scenes, animation, and rendering.
Each task can be completed using a large variety of methods. The book
illustrates the most popular techniques of modeling and animation. The
discussion includes many tips and recommendations intended to make readers
aware of the most common mistakes. At the same time it allows them to
not only master the basic 3ds max skills, but also to create professional-level
projects. Special attention is paid to the new 3ds max 4 functionality,
and techniques of improving efficiency and productivity of routine work.
3ds max 4 Workshop
by: Duane Loose
Publisher: Que
544 Pages - Pub Date: 18-Jun-2001
ISBN: 0789725460
The book teaches skills and techniques in a way that not only provides
an understanding of MAX 4 and its functionality but also how to apply
those tools to a normal work environment by using a single, comprehensive
project. Each chapter contains a section that provides an explanation
of the tools, features and techniques being used, some sample exercises
for reinforcement, and some of the artistic insight behind the process.
The chapter concludes with the
3DS Max 4 for Windows: Visual QuickStart Guide
by: Michele Matossian
Publisher: Peachpit Press
500 Pages - Pub Date: 18-Jun-2001
ISBN: 020173429X
Fifteen chapters build a solid foundation for almost every aspect of 3ds
max, starting with installation, interface navigation, and the basics
of creating, selecting, and moving objects. Subsequent chapters include
advanced modeling of objects, animation, working with lights and cameras,
and using materials and maps. The final chapter,
3ds max 4 Media Animation
by: John Chismar
Publisher: New Riders
592 Pages - Pub Date: 12-Jun-2001
ISBN: 0735710597
In 3ds max 4 Media Animation, John Chismar has done it again only better!
Following the lead of his highly acclaimed book 3D Studio Max 3 Media
Animation, John uses three professionally designed projects to show readers
the ins and outs of animation media for broadcast. The clarity of John¿s
instructions, the efficiency of his processes, and the quality of his
projects are sure to make this book a success with animators and educators
alike. The book concludes with the deconstruction of three projects John
created this year as the Senior 3D animator for MSNBC.
3ds max 4 In Depth
by: Jon McFarland, Rob Polevoi
Publisher: The Coriolis Group
768 Pages - Pub Date: 08-Jun-2001
ISBN: 1576108694
3ds max™ 4 In Depth provides readers with a comprehensive
reference for creating effects for film, movies, and games. This
book covers the modeling and modification of structures from primitive
objects, plus other parametric design tools found in the program.
3ds max™ 4 In Depth contains various projects to strengthen
concepts learned with a color studio to showcase the results. CD-ROM
is included with maps or clips needed for each exercise.
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