3D Books General
3D Artists Guide to Real World Applications
by: Patricia Waterman
Publisher: Writers Collective
120 Pages - Pub Date: 01-Jul-2003
ISBN: 1932133208
The 3D Artist's Guide to Real World Applications is for 3D artists
of all levels of expertise, as well as art directors, marketing
managers, and entrepreneurs. This is not another book on how to
model, texture, light, compose or animate in 3D. Instead, this manual
will shed light on the vast array of options available for showcasing
3D art, as well as provide quick and simple tutorials on how to
prepare 3D artwork for these formats. And, for every method shown
on how to display 3D art, examples are provided on practical, real
world uses for them.
Digital Cinematography & Directing
by: Dan Ablan
Publisher: New Riders
240 Pages - Pub Date: 03-Dec-2002
ISBN: 0735712581
Cinematography and Directing is unlike any other cinematography
or directing book you've seen. This book was written entirely for
3D animators. Based on real-world photographic and cinematic principles,
it teaches you essential skills and concepts that you can apply
to any industry 3D application, such as LightWave 3D, Softimage
XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This
book does not focus on using software but rather teaches you how
to understand and use the camera within your 3D application.
Digital Texturing & Painting
by: Owen Demers
Publisher: New Riders
352 Pages - Pub Date: 09-Aug-2001
ISBN: 0735709181
This book takes you outside the studio and walks you through the
museum of life. This full color book combines traditional texture
creation principles with digital texturing techniques to enhance
your scenes and animations. In the first half of the book, you will
learn about the history of textures in fine art and in the second
half, how to apply these principles to your 2D and 3D digital scenes.
The Art of 3-D : Computer Animation and Imaging
by: Isaac V. Kerlow
Publisher: John Wiley & Sons
448 Pages - Pub Date: 11-May-2000
ISBN: 047136004X
Many computer animation books focus on one specific program, and
if any historical information is referenced, it is merely to put
the program into perspective. While this approach is useful for
artists who need to learn more about an application, it creates
tunnel vision for anyone new to the field who is trying to get oriented.
The Art of 3-D Computer Animation and Imaging escapes this trap
by deftly illuminating the history of computer graphics and animation.
It brings the reader up to speed on current trends both in practice
and in research.
3D Computer Graphics (3rd Edition)
by: Alan H. Watt
Publisher: Pearson Education
570 Pages - Pub Date: 01-Dec-1999
ISBN: 0201398559
3D Computer Graphics is a textbook, and it's designed for serious
programmers creating graphics applications (not end users). Over
the course of 16 sections, Watt introduces the concepts and implementation
of computer imaging, from
CG 101 : A Computer Graphics Industry Reference
by: Terrence Masson
Publisher: New Riders
500 Pages - Pub Date: 01-Sep-1999
ISBN: 073570046X
The pocket-size CG 101 is the ultimate handy reference. It alphabetically
lists hundreds of commonly used computer graphics terms, processes,
acronyms, applications, theories, and companies, with lengthy definitions
and useful, clear explanations.
Advanced 3D Photorealism Techniques
by: Bill Fleming
Publisher: John Wiley & Sons
400 Pages - Pub Date: 14-Jun-1999
ISBN: 0471344036
Bill Fleming's best-selling 3D Photorealism Toolkit, got you up
and running with the basics of creating photorealistic 3D images.
This book takes you to the next level with advanced techniques for
recreating all the chaotic diversity found in nature. Thanks to
the book's modular, learn-by-doing format, you'll quickly master
proven, quality-enhancing, time-saving techniques for modeling,
mapping, morphing, and surfacing that work for virtually all major
3D graphics programs and operating systems.
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