DirectX
GameDev.Net Discussion Forum
DirectX/OpenGL/Glide/Genesis3D Topics
GameX
Basic DirectX description with some Game programming tips, and basic
C++ source examples.
Garry Morse's programming Page
The DirectX Files Game Programming Tutorial, and a The Java Game Programming
Tutorial.
GLDirect
SciTech GLDirect enables OpenGL-based 3D applications to use Microsoft
Direct3D drivers for 3D hardware acceleration. Games like Quake II, Hexen
II and other 3D applications require OpenGL for optimum performance. With
SciTech GLDirect, you can run OpenGL-based 3D applications at maximum
performance, even if your graphics card does not have an OpenGL driver.
Guide to Programming DirectDraw and Direct3D
An Incomplete Guide to Programming DirectDraw and Direct3D Immediate
Mode. Worth a read!
JTGame
JTGame is a C++ interactive 3D game programming class framework library
based on top of Microsoft Windows, MFC, and DirectX. The Direct3DRM, DirectInput,
and DirectSound components of DirectX provide the underlying 3D graphical
display, controller input, and sound. JTGame is more than just a DirectX
wrapper, however. It is intended to be a generic game engine framework
you can customize for your specific game.
MDX
MDX is a specialized DirectX wrapper for DirectDraw, DirectSound, and
DirectInput.
Microsoft DirectX
Microsoft's DirectX Homepage.
MS DirectX Newsgroup
Official microsoft newsgroup for DirectX developers.
MSDN Online DirectX Developer Center
The one-stop for all developer information about DirectX
MsoDx DirectX Interface Kit
MsoDx makes DirectX easily accessible to Visual Basic developers and
facilitates Visual C++ DirectX based development. Our control set eliminates
the need to deal with the arcane internal structures and APIs of the DirectX
package while retaining all of i ts most important functionality and performance.
The MDIK includes support DirectX 3 and as has always been our practice
will be updated to support future versions of the underlying technology.
Programmers Lair
Resource for Game developers. C++ source code, DirectX, Artificial Intelligence,
Graphics development and more.
RenderIt 3D!
RenderIt 3D! is a Direct3D Immediate Mode programming library for Microsoft
Visual C++.
RenderIt 3D! does all of the hard work for you and provides a clean API
into DirectDraw and Direct3D's immediate mode through simple 'C' style
function calls.
The Ridge 6444 Game Programming Site
Game Programming with Borland C++, Borland's ObjectWindows Library,
WIN32, WinG and DirectX. Site has an Isometric Mapping Project and links
to other sites with Isometric Information.
TrueVision 3D
DirectX wrapper that allows you to program in Visual Basic, C++, VB.NET,
C#, Delphi and others. Full DirectX 8.1 and DirectX 9 support. Full of
features, including 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models.
VB Explorer - Game & Graphics Programming
Some decent tutorials on the GDI, and DirectX librarys.
VBGamer
A great site for visual basic game programing.
Visual Basic Area 51
Great site for VB developers including source code, and articles on
writting 3D programs using DirectX and OpenGL libraries.
WDirectX
WDirectX is a set of VCL components for Delphi to access DirectX 7.0.
WDirectX is an open-source project where everybody is welcome!
X-Zone
The X-Zone, formerly known as "The Programmer's Workshop".
This site, created by DirectX MVP Robert Dunlop and aided by the work
of other volunteers, provides a free on-line resource for DirectX programmers.
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