Engines & Toolkits
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3d gamestudio
This is a powerfull and very user friendly development environment for
directx games. It has a GUI that is very intuitive and easy to use.
3Impact Game Engine
Royalty free 3d game engine designed to be easy to use, featuring C++
syntax, multi-bone skeletal animation, mesh warping, texture animation,
accurate collision response, constraints, volumetric shadows, particle
systems, true mirrors and more.
6dx
Home of 6dx, the COM based 3D engine for Delphi, VB, Visual C++ and
.Net.
ACIS 3D Geometric Modeler
Download and evaluate ACIS for no up-front fees! The ACIS 3D Geometric
Modeler (ACIS), developed by Spatial Corp. (a Dassault Systèmes
S.A. company) was the industry's first solid modeling component, providing
software developers with the underlying 3D modeling functionality to create
innovative, high-performance applications. ACIS offers advanced 3D technology
for integrating wireframe, surface, and solid modeling, with both manifold
and non-manifold topology. Featuring a superior open, object-orientated
C++ architecture, it provides software developers with robust geometric
modeling capabilities that include advanced blending, local operations,
precise hidden line, shelling, space warping, advanced surfacing, and
cellular topology.
Activate
Activate is the only available C/C++ toolkit for Microsoft Windows that
provides breakthrough support for dramatically simplifying the months
of hard work and frustration in adding VRML2 support to your 3D MS-Windows
products. Since VRML 'in the raw' isn't an easy language to deal with,
they've spent years learning the intricacies and making the mistakes so
you won't have to.
Axiom Engine
The Axiom Engine Project is a fully object oriented game engine development
effort using C# and the Microsoft.Net platform to create an easy to use,
flexible, extendable, and powerful engine that allows for rapid development
of games for various genres. By using the .Net framework as the target
platform, developers can focus more on core functionality and logic, rather
than dealing with the complexities of languages like C++. The core of
Axiom is a port of the very popular OGRE graphics engine, which was chosen
based on its clean object-oriented design, powerful features, and flexibilty.
Geometric Computing
The Geometric Computing product line includes powerful, interactive
3D modeling software, C++ based programming libraries, and other tools
required to produce Real-Time 3D applications. Our products help software
developers implement 3D graphics in both new and existing products.
Gizmo3D
Gizmo3D is a high performance 3D Scene Graph and effect visualisation
C++ toolkit for Linux, WIN32 and IRIX used in Game or VisSim development.
Future releases will support BeOS and MacOS as well.
gxEngine
gxEngine is a universal simulation and visualization system for Virtual
Reality applications.
Core functions of the product include:
realtime simulation of interactive virtual environments
high quality 3-dimensional visualization
animation
positional audio (music and sound f/x) physics simulation
audiovisual effects, including particle system, lensflares etc.
transparent linking of 3D applications over the Internet.
IntraVISION SDK
The IntraVISION® Software Developer's Kit (IV-SDK) version 4.2,
for Windows® and UNIX platforms, enables developers to easily integrate
multi-format viewing, markup, measurement, and conversion functionality
into a variety of new and existing applications. With the IV-SDK, developers
can produce their own private label viewers; build new revenue generating
products; add viewing capabilities to CAD/CAM/CAE applications and data
management solutions, like PDM and MES; and even add support for a particular
OEM's proprietary file format.
Intrinsic Alchemy
Intrinsic Alchemy is a comprehensive development and run-time environment
that offers game programmers the best of both worlds — peak performance
on each hardware device combined with remarkable flexibility and ease-of-use.
By hand-tuning each implementation for the target device, Intrinsic Alchemy
exposes the unique features of each hardware design and creates a consistent
framework. Intrinsic Alchemy acts as the foundation for the developer’s
tool chain, streamlining development and improving time-to-market. With
an innovative architecture, advanced real-time rendering techniques, support
for leading third-party tools and modules, and easy integration with the
developer’s own tools and code, Intrinsic Alchemy frees developers
to focus on creating great games.
Irrlicht
The Irrlicht Engine is an open source high performance realtime 3D engine
written in C++. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines. We've got a huge active community,
and there are lots of games in development that use the engine. You can
find enhancements for Irrlicht all over the web, like alternative terrain
renderers, portal renderers, world layers, tutorials, editors, bindings
for perl, ruby, python, and so on. And best of all: It's completely free.
Lightflow Rendering Interface
The Lightflow Rendering Interface is an object oriented programming
interface to synthetic rendering, which provides a common environment
and description language to treat light distribution in three dimensional
spaces. A major advantage of the system is that it has been made looking
for complete extensibility since its creation, providing the user with
simple and flexible extension mechanisms, which allow, among the others,
procedural definition of: surface and volumetric patterns and materials,
new parametric surface types, general lighting systems, camera lenses
and output redirection. The interface is made up by a set of language
independent classes and procedures that allow to define three dimensional
scenes, so that an actual interface implementation may be easily used
both as an output device by external programs and as a separate rendering
tool by single individuals. Currently, two versions of the Lightflow Rendering
Interface are freely available for non commercial uses: the Client Side
C++ API, and a limited Python wrapping that allows easy scene construction
via scripting
LithTech Development System
The LithTech Development System™ is a comprehensive set of technologies
and tools that minimizes the financial burden of developing 3D applications
for the PC, Sony PlayStation®2 and Microsoft Xbox™.
NetImmerse
NetImmerse 4.0, the latest version of its 3D game-development toolkit,
with support for Microsoft Xbox and Nintendo Gamecube, a new tool for
previewing keyframe animations, new rendering capabilities, and performance
increases for the core product and free plug-ins. NetImmerse is a comprehensive
set of tools, plug-ins and libraries that saves game developers time and
money while delivering the features and effects that distinguish AAA titles.
Newton Game Dynamics
Newton Game Dynamics is the developer of a physics engine with accurate
collision detection and unparalleled realistic behavior
Quake III Engine
The crown jewel of id technology is the QUAKE III Arena engine. Shaders,
curved surfaces, 32-bit color, special effects, bleeding-edge networking
and super-smooth speedy hardware rendering is what this state-of-the-art
engine is all about. QUAKE III Arena engine licensees are part of an exclusive
club that will remain exclusive because we are capping the total number
of licensee companies.
RAViX™II Vector Rendering Technology
RAViX and RAViX II is Electric Rain's proprietary technology that converts
3D models into 2D vector-based imagery. RAViX stands for RApid VIsibility
eXtension, and is the core technology powering Electric Rain's industry-leading
Swift 3D product line. This unique technology detects the lines and vertices
that make up a 3D model, and converts them into polygons that can be filled
and shaded to recreate the 3D image in a 2D vector format. Electric Rain
is now actively licensing this technology
Renderware
RenderWare Platform is a tightly integrated game development framework
incorporating 2D/3D graphics, audio and physics modules.
Engineered to reduce the pain of developing cutting edge games, RenderWare
Platform empowers developers by allowing them to focus on content and
gameplay rather than on technology.
The Darkbasic engine
Darkbasic is a powerfull 3d engine on top of MS DirectX that uses the
BASIC programming language
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