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Engines & Toolkits


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3d gamestudio

This is a powerfull and very user friendly development environment for directx games. It has a GUI that is very intuitive and easy to use.

3Impact Game Engine

Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, volumetric shadows, particle systems, true mirrors and more.

6dx

Home of 6dx, the COM based 3D engine for Delphi, VB, Visual C++ and .Net.

ACIS 3D Geometric Modeler

Download and evaluate ACIS for no up-front fees! The ACIS 3D Geometric Modeler (ACIS), developed by Spatial Corp. (a Dassault Systèmes S.A. company) was the industry's first solid modeling component, providing software developers with the underlying 3D modeling functionality to create innovative, high-performance applications. ACIS offers advanced 3D technology for integrating wireframe, surface, and solid modeling, with both manifold and non-manifold topology. Featuring a superior open, object-orientated C++ architecture, it provides software developers with robust geometric modeling capabilities that include advanced blending, local operations, precise hidden line, shelling, space warping, advanced surfacing, and cellular topology.

Activate

Activate is the only available C/C++ toolkit for Microsoft Windows that provides breakthrough support for dramatically simplifying the months of hard work and frustration in adding VRML2 support to your 3D MS-Windows products. Since VRML 'in the raw' isn't an easy language to deal with, they've spent years learning the intricacies and making the mistakes so you won't have to.

Axiom Engine

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres. By using the .Net framework as the target platform, developers can focus more on core functionality and logic, rather than dealing with the complexities of languages like C++. The core of Axiom is a port of the very popular OGRE graphics engine, which was chosen based on its clean object-oriented design, powerful features, and flexibilty.

Geometric Computing

The Geometric Computing product line includes powerful, interactive 3D modeling software, C++ based programming libraries, and other tools required to produce Real-Time 3D applications. Our products help software developers implement 3D graphics in both new and existing products.

Gizmo3D

Gizmo3D is a high performance 3D Scene Graph and effect visualisation C++ toolkit for Linux, WIN32 and IRIX used in Game or VisSim development. Future releases will support BeOS and MacOS as well.

gxEngine

gxEngine is a universal simulation and visualization system for Virtual Reality applications.
Core functions of the product include:


realtime simulation of interactive virtual environments
high quality 3-dimensional visualization
animation
positional audio (music and sound f/x) physics simulation
audiovisual effects, including particle system, lensflares etc.
transparent linking of 3D applications over the Internet.

IntraVISION SDK

The IntraVISION® Software Developer's Kit (IV-SDK) version 4.2, for Windows® and UNIX platforms, enables developers to easily integrate multi-format viewing, markup, measurement, and conversion functionality into a variety of new and existing applications. With the IV-SDK, developers can produce their own private label viewers; build new revenue generating products; add viewing capabilities to CAD/CAM/CAE applications and data management solutions, like PDM and MES; and even add support for a particular OEM's proprietary file format.

Intrinsic Alchemy

Intrinsic Alchemy is a comprehensive development and run-time environment that offers game programmers the best of both worlds — peak performance on each hardware device combined with remarkable flexibility and ease-of-use. By hand-tuning each implementation for the target device, Intrinsic Alchemy exposes the unique features of each hardware design and creates a consistent framework. Intrinsic Alchemy acts as the foundation for the developer’s tool chain, streamlining development and improving time-to-market. With an innovative architecture, advanced real-time rendering techniques, support for leading third-party tools and modules, and easy integration with the developer’s own tools and code, Intrinsic Alchemy frees developers to focus on creating great games.

Irrlicht

The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of games in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, world layers, tutorials, editors, bindings for perl, ruby, python, and so on. And best of all: It's completely free.

Lightflow Rendering Interface

The Lightflow Rendering Interface is an object oriented programming interface to synthetic rendering, which provides a common environment and description language to treat light distribution in three dimensional spaces. A major advantage of the system is that it has been made looking for complete extensibility since its creation, providing the user with simple and flexible extension mechanisms, which allow, among the others, procedural definition of: surface and volumetric patterns and materials, new parametric surface types, general lighting systems, camera lenses and output redirection. The interface is made up by a set of language independent classes and procedures that allow to define three dimensional scenes, so that an actual interface implementation may be easily used both as an output device by external programs and as a separate rendering tool by single individuals. Currently, two versions of the Lightflow Rendering Interface are freely available for non commercial uses: the Client Side C++ API, and a limited Python wrapping that allows easy scene construction via scripting

LithTech Development System

The LithTech Development System™ is a comprehensive set of technologies and tools that minimizes the financial burden of developing 3D applications for the PC, Sony PlayStation®2 and Microsoft Xbox™.

NetImmerse

NetImmerse 4.0, the latest version of its 3D game-development toolkit, with support for Microsoft Xbox and Nintendo Gamecube, a new tool for previewing keyframe animations, new rendering capabilities, and performance increases for the core product and free plug-ins. NetImmerse is a comprehensive set of tools, plug-ins and libraries that saves game developers time and money while delivering the features and effects that distinguish AAA titles.

Newton Game Dynamics

Newton Game Dynamics is the developer of a physics engine with accurate collision detection and unparalleled realistic behavior

Quake III Engine

The crown jewel of id technology is the QUAKE III Arena engine. Shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering is what this state-of-the-art engine is all about. QUAKE III Arena engine licensees are part of an exclusive club that will remain exclusive because we are capping the total number of licensee companies.

RAViX™II Vector Rendering Technology

RAViX and RAViX II is Electric Rain's proprietary technology that converts 3D models into 2D vector-based imagery. RAViX stands for RApid VIsibility eXtension, and is the core technology powering Electric Rain's industry-leading Swift 3D product line. This unique technology detects the lines and vertices that make up a 3D model, and converts them into polygons that can be filled and shaded to recreate the 3D image in a 2D vector format. Electric Rain is now actively licensing this technology

Renderware

RenderWare Platform is a tightly integrated game development framework incorporating 2D/3D graphics, audio and physics modules.
Engineered to reduce the pain of developing cutting edge games, RenderWare Platform empowers developers by allowing them to focus on content and gameplay rather than on technology.

The Darkbasic engine

Darkbasic is a powerfull 3d engine on top of MS DirectX that uses the BASIC programming language


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