Plugin Development
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Active VB5/Tsx Factory
Build trueSpace3 plugins as OCX controls in Visual Basic or any
OCX development tool. trueSpace tools compatible with trueSpace
3.x or 4.x. Includes Visual Basic support for the TsxApi 3.1. Now
includes support for the FREE Visual Basic Control Creation Edition.
Use OcxRegistrar to to build TSXs which contain trueSpace plugin
OCXs.
Borland C++ Builder tSX Page
This page is for those who want to develop trueSpace eXtension
(tSX) plugins for Caligari's trueSpace using Borland C++ Builder
3.0
cadOO
cadOO is a C++/STL framework for efficient development of 3D CAD
add-ins. It currently supports SolidWorks, offering many advanced
data structures and algorithms to complement the standard API.
Caligari truespace SDK and Specifications
Caligari truespace specs and SDK's.
tSX 4.2 Plug-in & Custom Shader SDK
Caligari tsxPython
trueSpace4.2 .scn & .cob file specifications
trueSpace4 .scn & .cob file specifications
tSX4.3 SDK
tSX4.1 SDK
tSX3.2 SDK
tSX3.1 SDK
tS3 .scn & .cob file specifications
Compiling LightWave Plug-ins
LightWave plug-ins on all platforms are ordinary operating system
objects (they're DLLs under Windows, for example), so building them
is pretty straightforward.
Delphi Tsx Development Tools
Delphi TsxFactory 4.1.1 A Delphi framework for developing plugins
for trueSpace 3 or 4. Can be used with TsxApi below. Free!
Delphi TsxApi 4.2.1 Delphi translations for accessing the TsxApi
for trueSpace 4.1 or 4.2. Can be used with TsxFactory above.
Discreet's Open Source Projects
Discreet's new Open Source Projects site resides on a WebBoard
dedicated to the download and upload of source code components.
Next Generation-relevant portions of 3D Studio MAX are now available
from Discreet as Open Source projects and will eventually be available
as direct downloads from the Discreet Game Zone. According to Discreet,
programmers are free to use, modify, and integrate this software
into any application they are developing, according to the terms
and policies of the Open Source license. In the future, the game
developers' interests will dictate what other portions of 3D Studio
MAX, as well as Character Studio and Lightscape authoring tools,
will be released to Open Source.
Kinetix Developer Page
nterested in creating a plug-in for 3D Studio MAX or 3D Studio
VIZ? Need to customize our software tools to fit your particular
needs? Trying to export keyframe data from 3D Studio MAX for your
new game? Then this site is for you. Founded on the most robust
and flexible object-oriented API in the industry, 3D Studio MAX
and 3D Studio VIZ are some of the most powerful and extensible 3D
modeling, animation and visualization platforms in the world. Object
oriented programming allows us to respond to our customers needs
and deliver new features and upgrades quicker than the competition.
A well documented, robust API enables third party developers and
film studios to seamlessly integrate custom technology and tweak
our tools to match the job at hand. After all, our API is production
proven; we use our own SDK to add features.
Lightwave Object Format Specification
This document describes the LWO2 file format for 3D objects used
by LightWave.
Lightwave Outpost
Here you will find Developer information, product updates and
software for the LightWave 3D and Aura communities.
LightWave Plug-in Server Development Kit
If you're thinking about writing plug-ins for LightWave, you've
come to the right place!
LightWave Quake II Model Generator
LMD2 is a Quake II Model file generator for use with LightWave
3D. It is a Displacement Map plug-in that can directly generate
model files from animation within Layout. This document does not
attempt to document the structure of a Quake II model file. It does
assume that you have a familiarity of the process of constructing
and texturing a Quake II model.
Lightwave Scen File Format
This document describes the LWSC version 3 file format for 3D
scenes used by LightWave 6.0 and later.
LW6.5 Development Kit
Lightwave 6.5 Development Kit downloads
Making Modeler Plug-Ins Using MFC
The steps chronicled here show you how to create a LightWave Modeler
plug-in using Microsoft's Foundation Classes (MFC) on the Intel
and DEC Alpha platforms.
Mtzion3d
Tsx Builder, Tsx Thunk DLL and VB Module Files,TsxTypes, Delphi
Tsx Developer Units, VC++ Tsx Developer Library for tS version 4.3
tdmagic
tdmagic is a multi-platform / multi-language / multi-format library
for scripted procedural modeling and animation. You can download
the initial release of tdmagic / truespace for Python here.
The LightWave 3D LScript System
Coplete documentation on the Lightwave L-Script system.
Truespace Programming
3dlink's Truespace programming page
tSX Builder 4.0
tSX Builder 4.x is compatible with Delphi 4 and 5. Delphi 3 users must
use an older (unsupported) version of tSX Builder, also available here.
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