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Active VB5/Tsx Factory

Build trueSpace3 plugins as OCX controls in Visual Basic or any OCX development tool. trueSpace tools compatible with trueSpace 3.x or 4.x. Includes Visual Basic support for the TsxApi 3.1. Now includes support for the FREE Visual Basic Control Creation Edition. Use OcxRegistrar to to build TSXs which contain trueSpace plugin OCXs.

Borland C++ Builder tSX Page

This page is for those who want to develop trueSpace eXtension (tSX) plugins for Caligari's trueSpace using Borland C++ Builder 3.0

cadOO

cadOO is a C++/STL framework for efficient development of 3D CAD add-ins. It currently supports SolidWorks, offering many advanced data structures and algorithms to complement the standard API.

Caligari truespace SDK and Specifications

Caligari truespace specs and SDK's.
tSX 4.2 Plug-in & Custom Shader SDK
Caligari tsxPython
trueSpace4.2 .scn & .cob file specifications
trueSpace4 .scn & .cob file specifications
tSX4.3 SDK
tSX4.1 SDK
tSX3.2 SDK
tSX3.1 SDK
tS3 .scn & .cob file specifications

Compiling LightWave Plug-ins

LightWave plug-ins on all platforms are ordinary operating system objects (they're DLLs under Windows, for example), so building them is pretty straightforward.

Delphi Tsx Development Tools

Delphi TsxFactory 4.1.1 A Delphi framework for developing plugins for trueSpace 3 or 4. Can be used with TsxApi below. Free!
Delphi TsxApi 4.2.1 Delphi translations for accessing the TsxApi for trueSpace 4.1 or 4.2. Can be used with TsxFactory above.

Discreet's Open Source Projects

Discreet's new Open Source Projects site resides on a WebBoard dedicated to the download and upload of source code components. Next Generation-relevant portions of 3D Studio MAX are now available from Discreet as Open Source projects and will eventually be available as direct downloads from the Discreet Game Zone. According to Discreet, programmers are free to use, modify, and integrate this software into any application they are developing, according to the terms and policies of the Open Source license. In the future, the game developers' interests will dictate what other portions of 3D Studio MAX, as well as Character Studio and Lightscape authoring tools, will be released to Open Source.

Kinetix Developer Page

nterested in creating a plug-in for 3D Studio MAX or 3D Studio VIZ? Need to customize our software tools to fit your particular needs? Trying to export keyframe data from 3D Studio MAX for your new game? Then this site is for you. Founded on the most robust and flexible object-oriented API in the industry, 3D Studio MAX and 3D Studio VIZ are some of the most powerful and extensible 3D modeling, animation and visualization platforms in the world. Object oriented programming allows us to respond to our customers needs and deliver new features and upgrades quicker than the competition. A well documented, robust API enables third party developers and film studios to seamlessly integrate custom technology and tweak our tools to match the job at hand. After all, our API is production proven; we use our own SDK to add features.

Lightwave Object Format Specification

This document describes the LWO2 file format for 3D objects used by LightWave.

Lightwave Outpost

Here you will find Developer information, product updates and software for the LightWave 3D and Aura communities.

LightWave Plug-in Server Development Kit

If you're thinking about writing plug-ins for LightWave, you've come to the right place!

LightWave Quake II Model Generator

LMD2 is a Quake II Model file generator for use with LightWave 3D. It is a Displacement Map plug-in that can directly generate model files from animation within Layout. This document does not attempt to document the structure of a Quake II model file. It does assume that you have a familiarity of the process of constructing and texturing a Quake II model.

Lightwave Scen File Format

This document describes the LWSC version 3 file format for 3D scenes used by LightWave 6.0 and later.

LW6.5 Development Kit

Lightwave 6.5 Development Kit downloads

Making Modeler Plug-Ins Using MFC

The steps chronicled here show you how to create a LightWave Modeler plug-in using Microsoft's Foundation Classes (MFC) on the Intel and DEC Alpha platforms.

Mtzion3d

Tsx Builder, Tsx Thunk DLL and VB Module Files,TsxTypes, Delphi Tsx Developer Units, VC++ Tsx Developer Library for tS version 4.3

tdmagic

tdmagic is a multi-platform / multi-language / multi-format library for scripted procedural modeling and animation. You can download the initial release of tdmagic / truespace for Python here.

The LightWave 3D LScript System

Coplete documentation on the Lightwave L-Script system.

Truespace Programming

3dlink's Truespace programming page

tSX Builder 4.0

tSX Builder 4.x is compatible with Delphi 4 and 5. Delphi 3 users must use an older (unsupported) version of tSX Builder, also available here.


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