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SOFTIMAGE|3D is Softimage’s

legendary 3-D character animation product for the film, commercial/broadcast and games development markets. SOFTIMAGE|3D v.4.0 features robust, production-proven organic modeling, legendary character animation tools and high-quality photorealistic rendering – providing a perfect first step into the world of 3-D production. Version 4.0 offers a range of new features with an emphasis on game authoring, including multiple UV texturing, vertex color authoring and polygon hide/unhide tools. SOFTIMAGE|3D also offers an easy upgrade path to the next-generation SOFTIMAGE|XSI nonlinear animation (NLA) system.

SOFTIMAGE|XSI continues to provide new tools and streamlined interfaces that optimize creative and production workflows.

Highlights include:


SRT Manipulators.

Multiple modes and contextual options define a new level of control for transformations.
The XSI Explorer combines the scene explorer with a contextual editor, such as the Schematic View, the Render Tree or the Object View which allows you to zero in on exactly what you want to work with in combination with the most appropriate editing tool.

The Object View allows you to easily view and work with selected objects in their own space, in isolation from the rest of the objects in a scene, eliminating the need for complex layer, display or camera setups. This allows you to focus on and edit subsets of very large, complex scenes extremely fast, even if they're animated.

Pivots, quickly move the pivot point for objects and components to speed up the modeling band animation process.

Interactive camera navigation tools allow artists, technical directors, and project directors to experiment with and test different camera moves interactively directly within XSI, using simple first person "game-style" controls.

Parameter randomize, sampling and bracketing tools allow you to experiment with different data values rapidly and completely non-destructively.

Multiple display modes provide instant access to critical low-level data, such as SRT animation information, constraint relations, and Object Model information, eliminating time spent searching for and verifying settings.

Animation Cues provide visual feedback of driven SRT animation and contextual access to the relevant editor.

A simplified wireframe display mode for subdivision surfaces makes viewing and editing heavily subdivided objects easier.

The character creation

and rigging tools in XSI bring high-end character animation controls to all XSI users. You don't need a specialized technical team to automatically generate biped and now quadruped rigs. Using an intuitive proportioning guide, rigs can be completed in minutes.

Highlights include:

A variety of setups for building simple or complex character rigs, tailored to fit film or game requirements.

Arm and leg roll controls as well as deformation controls for difficult joint areas.
Symmetry alignment options.

A quaternion-generated spine that can now be generated separately.
Game-style "shadow rigs" constrain null hierarchies, Box hierarchies, or simple SOFTIMAGE|3D style skeletons to a master rig, letting you animate using all the power of XSI but exporting data appropriate for your game engine.

Motion deform tool ensures that there is no foot slippage when animating characters around tight corners or over uneven terrains.

Character Designer provides a production-ready, biped character mesh that can be easily edited to suit basic or complex setups. The over a hundred options include controls for body type, hair, skin, head, face, eyes, nose, mouth, arms, legs, and morph targets.

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