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3ds Max : Max Scripting Tutorials


Animation | Commercial - Video and DVD | Fx & Dynamics | Lighting and Rendering and Compositing | Max Scripting | Misc | Modeling | Non-English | Plug Ins and Other Software | Textures Materials and Shaders


Catepillar Tracks

This is a brief tutorial on making catepillar tracks without using path deform. I assume medium knowledge of 3dsmax, ie you sould know how to assign controllers, use trackview and the motion pannel. As a note this tutorial relies HEAVILY on MAX Script, although is is not necessary to be familiar with it.

Creating a simple previewer with MXS

When making a MaxScript you have an option to make a script with an interface or just a script that will automate a sequence of events. In this tutorial I will be showing you how to design an interface script that will allow you to preview your scenes quickly.

Jim Hawkins' 3DS MAXScript Recipes

Various assorted MaxScript source codes.

Learning how to use MAXScript

Since there were no MAXScript tutorials included in the manual, I decided to write a very basic tutorial to get all you non programmers out there started.

Link Object to a Vertex

This tutorial goes through the process of creating a simple script that does two things. First it teaches you how to use MAXScript and do some basic stuff. It also allows you to create a useful script than can be used to link objects to a vertex.

MAXScript Tutorial

Viewlet tutorial (in French)

MaxScript Tutorials

Tutorials related to the Particle Flow Extension for 3ds max 5.1 and MAXScript.

The Claw (Expressions)

This tutorial will go through an expression for the opening/closing of a claw around a ball.


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