Tutorials
3ds Max : Max Scripting Tutorials
Animation
| Commercial - Video
and DVD | Fx
& Dynamics | Lighting
and Rendering and Compositing | Max
Scripting | Misc |
Modeling | Non-English
| Plug
Ins and Other Software | Textures
Materials and Shaders
Catepillar Tracks
This is a brief tutorial on making catepillar tracks without using
path deform. I assume medium knowledge of 3dsmax, ie you sould know
how to assign controllers, use trackview and the motion pannel.
As a note this tutorial relies HEAVILY on MAX Script, although is
is not necessary to be familiar with it.
Creating a simple previewer with MXS
When making a MaxScript you have an option to make a script with
an interface or just a script that will automate a sequence of events.
In this tutorial I will be showing you how to design an interface
script that will allow you to preview your scenes quickly.
Jim Hawkins' 3DS MAXScript Recipes
Various assorted MaxScript source codes.
Learning how to use MAXScript
Since there were no MAXScript tutorials included in the manual,
I decided to write a very basic tutorial to get all you non programmers
out there started.
Link Object to a Vertex
This tutorial goes through the process of creating a simple script
that does two things. First it teaches you how to use MAXScript
and do some basic stuff. It also allows you to create a useful script
than can be used to link objects to a vertex.
MAXScript Tutorial
Viewlet tutorial (in French)
MaxScript Tutorials
Tutorials related to the Particle Flow Extension for 3ds max 5.1
and MAXScript.
The Claw (Expressions)
This tutorial will go through an expression for the opening/closing
of a claw around a ball.
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