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3ds Max : Animation Tutorials


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3DS MAX Tutorial Animate Book Pages

3DS MAX Tutorial on Animating a Book by Jacquelin Vanderwood

Character Animation:: Principles and Practice

Character animation. The phrase can conjure up a multitiude of images, from walking broomsticks and talking mice, to dancing bugs and toys that can fly. It should also make us aware of long hours spent planning, drawing, revising, and practicing, practicing, and more practicing, a difficult, but rewarding art.
With the advent of computers, many more people have become exposed to the magical quality and tools for creating high quality CG character animation. However, high quality, does not mean, easy to master. Many top notch animators have spent literally years practicing and learning their craft. Out of all the fields of computer graphics and art, animation is probably one of the most difficult.

The animator must not only have the technical ability to draw or pose characters, but also have a keen sense of timing, of observation, mannerisms, and movement. In addition one must also be an actor, have a sense of what makes something alive and natural. Bringing these somewhat diverse fields of study together, the animator can achieve something magical...the sense of bringing an inanimate character to life.

What follows, are principles that many of the traditional masters of animation have learned and discovered in their journey to learn their art. These principles are equally applicable to both traditional forms of character animation (i.e.: cel, stop motion etc...) as well as computer animation. In addition to some of the basic principles, I am also including some new variations and combinations of these principles, thanks to some friends on the CG-Char list. (See the Special Thanks section).

Each of these principles is defined and explained with both text, and an actual animation sample. The goal is to not only define what the principle is, but also to show how, and where, one might utilize it in a real scenario. In and of themselves, these are just guides, rules to learn, practice, and understand. Used in conjunction with a sense of acting, they will help to create realistic and entertaining character animation.

3D Studio MAX 3.1 tutorials

This assignment will introduce you to animation hierarchies and forward kinematics. I will not be giving you as explicit instructions as before, so to some extent you will have to figure out how to accomplish these tasks yourself.

3D Studio MAX New IK Setup By Michael B. Comet

This tutorial explains how to create a working leg setup with 3D Studio MAX r2.5 and its "New IK" system. After going through this article you should be able to take the same principles here and apply them to other setups such as arms, antennas, or anything else you might want to create (such as animated flying dachsunds). A basic working knowledge of MAX is assumed

Acceleration & Deceleration

I've always hated jerky exact computer movement, keyframe animation is a fantastic way to animate but can leave the movement all too unnatural. Proper keyframing will improve this, but with track-view animation editing you can achieve this with out too much hassle.

Advanced IK Setups

This tutorial is for advanced users. Before reading this, please have a working knowledge of 3Dstudio Max's "New IK", or IK in general. In this tutorial you will be using 3D-Studio Max's "New IK", and Expressions to create 2 advanced setups.
This setup can be done in any package, including: Alias/Wavefront's Maya, and Softimage|3D. The tools are different, but the idea isnt.

Animatable sky backgrounds

This is a quick tutorial on how to make sky backgrounds in 3D Studio MAX. As standard, MAX has the possibility to add environmental maps, meaning move and rotate as the camera moves and rotates. This is however not a very impressive effect, since making a background with this is very hard to look real. Very often, you get seems where them map's borders meet, and the map also needs to be huge to not look fuzzy, unless you use some kind of tiling, which isn't good for much more than star backgrounds.

Animating With Bones The Easy Way

To start off with, create five boxes to form toes, the foot, lower leg, upper leg and hip...

Blinking Lights

In this tutorial I'll show you how to make lights struggle to stay on. I assume that you know some basic knowledge of 3D Studio Max 2.5 which is the one I'm using.

Boom Box Animation

The goal of this tutorial is too create a speaker, with a speaker cone that vibrates/moves too match the beat of the assigned sound file, without manual tedious keyframing.

Bouncing Ball Part 1 - Basic Keyframing

This tutorial will introduce you to basic keyframe animation in 3D Studio MAX.

Bouncing Ball Part 2 - Function Curves

This tutorial will introduce you to keyframe animation using Function Curves and Track View. You will also light and render your first animation in 3D Studio MAX.

Building a Company Logo

The following tutorials will show the steps followed to create the One Cage logo animation.

Bullet Time

This Tutorial is based on The Matrix key effect "Bullet Time." By using Keyframes it is relatively easy to set up the shot, however if you want to use the effect without Keyframes (e.g. Particles), you would have to do it traditionally. For this project, the idea is to render three separate shots, one for the effect and two others for the start and end animation. By deleting the key frames, you can pause time and animate a camera along a motion path.

CHARACTER ANIMATION

The object of this tutorial, is to learn you how to make a human walk with Character Studio. I assume that you are familiar with 3dstudioMAX. The 2nd part of the tutorial also which will include useful tips about Character Studio and more about realistic walking, running, jumping

Company Logo Animation

The following tutorials will show the steps followed to create the One Cage logo animation shown above. On the left is the original logo supplied to me by my client. The thumbnails on the right are from the finished animation. These tutorials are intended as a review for my animation students, but the techniques presented will be useful to anyone using 3d Studio MAX.

CREATING A LATHED NURBS SURFACE

This simple tutorial will show you how to create a lathed NURBS surface and make it morph to another surface.

Creating a Walkthrough

This tutorial shows how to create an animated walkthrough of your AutoCAD 3D model using 3D Studio VIZ. All you need to start is an AutoCAD drawing with some 3D content. The end result will be a .AVI file which can be viewed on any Windows PC. AVI files can also be embedded within PowerPoint presentations along with text and other graphics to really demonstrate your design proposals.

EXPRESSION CONTROLLERS PRIMER

Expression controllers are powerful tools that you can use to control animation. To learn them, it is necessary to start simply and learn the basics. That is what this tutorial is for.
In this tutorial, you'll animate a sphere's radius, then use an Expression Controller to make a cylinder's height always be equal to the sphere's radius, no matter what it is. To do this tutorial, you need to know how to create a sphere and a cylinder, and how to move objects onscreen.

EXPRESSIONAL EYEBALLS

The concept of this tutorial is to understand XForms and the benefits gained by using them. We will make eyeballs to show this concept. We will begin by looking at two simple spheres and then move on to making the eyeballs.


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