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3ds Max : Animation Tutorials


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HIDING OBJECTS DURING ANIMATION

Sometimes you'll need to have an object hide or appear during an animation. The Display panel's Hide rollout has options for hiding objects while you're working with the scene, but these options won't make an object hide or appear during a rendering. For this you need something called a Visibility Track, which can be added in Track View.

Hiding objects during animation

Learn how to hide objects during animation using the trackview editor. Covers both periodic visibility alterations or gradual fading.

How to anchor feet in CS while in Free Form Mode

Nailing down feet in Character Studio R2 in a Free Form animation can be a little tricky. But, with some practice you’ll see that it is actually very simple as long as you follow a few basic rules. Below is a quick tutorial on how to nail down those Biped feet. As you will see there’s no foot slippage or otherwise unwanted movements using these tools.

How to animate a Dolphin

You can animate a dolphin using bones,just like in LightWave 3d, but if you want to do the same on 3DStudio Max you will need phisique or use morphs targets,but the final result won't be enought, morphing between meshes will do the movement,but not the perfect effect that the dolphin is moving across the ocean. Using bones can be a long way also,so what can we do?, well, we can take advantage of the animatings tools from max, this is only a tutorial on how to animate,so don't bother about the ocean or the scene,it only explains the movement.

Lip Sync - Making Characters Speak

Lip sync is the art of taking a pre-recorded track of dialogue, and making a character appear to speak it. This involves figuring out the timings of the speech (breakdown) as well as the actual animating of the lips/mouth. In addition making the actual setup or mouth phonemes needed can also be considered a part of the entire Lip Sync process for 3D.

Lip Sync - Making Characters Speak

Chances are if you've ever animated a character, you've needed or wanted to make it talk, sing, or otherwise communicate via dialogue of some sort. Lip sync is the art of taking a pre-recorded track of dialogue, and making a character appear to speak it. This involves figuring out the timings of the speech (breakdown) as well as the actual animating of the lips/mouth. In addition making the actual setup or mouth phonemes needed can also be considered a part of the entire Lip Sync process for 3D.

LIQUID MOVING IN A GLASS

In this tutorial you will learn how to animate liquid that is in glass, using the Vol. Select modifier and Noise. The Vol. Select modifier makes only the top of the liquid move when the Noise modifier is animated.

Making objects splat

This tutorial is going to introduce metaballs and a few tricks within max. Basically what it is going to cover is how to get an object to fly at another object at high speed and splatter allover it, primarily using particles and a tiny bit of key framed animation. This tutorial assumes you know a bit about max, and as always the more you know the better.

Morphing ( part 1 of 2 of animation series )

This tutorial covers the morph modifier and how to use it to animate the surface of objects. Usefull for character facial animation.

Movement of the automobile on a line.

How to begin creation of realistic model of movement of the automobile on turns, it is necessary to specify, how many the centres of rotation are involved at the moment of turn. In the normal machine, with one rudder and four wheels of them only three - one in the centre of the back bridge and on one in the centre of each forward wheel. However, even if wheels will be six, the amount of the centres remain the same, main design feature - on the centre in each steering wheel and still the centre between all others.

Rolling A Ball Along A Path by Ben Cowell

This is a very simple tutorial describing how to animate a ball or a wheel rolling down an irregular path. It was devised by my in answer to a need for a car which could drive around corners but still have the wheels rotate accordingly. I assume you know a fair amount about MAX and won't bother explaining every little detail.

SETTING UP A CHARACTER WITH IK SOLVERS

IK Solvers are a new feature of 3ds max 4. There are three IK Solvers available from the Animation menu: HD Solver, HI Solver and IK Limb Solver. For character animation with 3ds max 4, the HI Solver is the best solution. HD Solvers should only be used for mechanical animation or for animation that needs to be compatible with 3D Studio MAX R3. IK Limb Solvers are primarily for game development.

Setting up a figure with IK legs.

This tutorial is designed to take you very quickly through the process of boning and setting up a figure with IK ready for animation. Note that this set-up is simply for the legs, and represents only one solution for wiring a figure. Work your way through and then try to expand and experiment with the techniques.

SETTING UP SLIDERS FOR DEFINED KEY POSES

The main idea of this approach (which is especially useful for character & facial animation) is the following: First of all you create special key poses (e.g. facial animations such as laughing, crying, kissing etc.) to which you assign a slider. With the help of those sliders the strength of each key pose is controlled in every frame. After the setup of the key poses has been done, the actual animation of the character consists in controlling the different existing key poses with the help of the sliders in the correct relation & timing.

Sliders and wiring ( part 2 of 2 of animation series )

This section of the 2 part tutorial covers how to link animatable properties up to visual sliders and use mathematical calculations to determine the end result.

Space Ship in 2 hours

So, here we are, a sphere. As I (or You) have to produce few dozens of such flying ships, there is not much time to create hundreds of NURB profiles and metaballs - in the best case, this space ship will have later size of maximal 50*50 pixels!

Timmy Foo Animation Tutorial, model included.

This is a introduction tutorial on animating Timmy Foo. The model is available for download.

Using the skin modifier

This tutorial explains how to use objects and/or bones to simulate animation from within an object using the skin modifier.

Walking on a Path

For today’s exciting walk animation tutorial I’ll be using 3DSMax R2.5 and the plugin known as Character Studio R2. However, I’ll be focusing on technique over tool features or functionality so you can apply the lesson to any package. Thusly you need to understand really complex terminology like rotation and view and axes

Walking the Dog with character studio 3

New character studio users sometimes have trouble getting their heads around the whole freeform/inverse kinematic (IK) thing. With character studio 3's new IK controls, commonly used sets of IK parameters can be set at the click of a button, making it easy to get an animation going quickly. For experienced freeform users, character studio 3 has much-longed-for tools such as animatable pivot points and instant pinning of a hand or foot to a previous key.


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