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3ds Max : Fx & Dynamics Tutorials


Animation | Commercial - Video and DVD | Fx & Dynamics | Lighting and Rendering and Compositing | Max Scripting | Misc | Modeling | Non-English | Plug Ins and Other Software | Textures Materials and Shaders


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Falling Water

PDF tutorial on making a waterfall in 3DS MAX

Fire Stream

3ds max 5 Tutorial Self-propelling Fire Stream

FOUNTAIN

The Super Spray particle system can be used to make a quick water fountain

It's a Laser Beam

We're going to make a laser beam in this lesson and I'm going to use a satellite dish as the object which the laser beam will be birthed from. Begin by creating a Plane object and set the Scale Multiplier to 100.

Lightning

Lightning effects, and animation

Lightning flash

We draw a skeleton of the future lightning. For this purpose simply arrange in a frontal window of a projection of a line how it seems lightning to you looks...

Making Fire (For Beginners)

Here I've created somewhat of a type of planet or star. Do the same.

Muzzle Flashes in 3ds Max

As you know, some people may think if you use photoshop + 3d studio max to make stuff that looks cool, but not cool enough to be rivialed to shadowness.com may think you're a newbie. Anyways, making your model in 3d studio max and then making your muzzle flashes in adobe may:
1. take a long time
2. adobe + max = not liked by some of the hardcore art community and
3. this tutorial will show you how to create muzzle flashes in 3d studio max

Plug-In Tutorial

Plug-In Basics: The Splash plugin consist of two main types of objects:
Pool - the water area where the action takes place. It is situated in Create/Fluid Mechanics panel. After creating it you can change the mesh Density (the greater density the smother ripples will be) and other parameters which will be described later.

Stones - the objects that fall or move in the water. They are in the Helpers/Fluid Mechanics panel. There are two types of Stones: Impact Stones (I-Stone) and Wake Stones (W-Stone). I-Stones lets you to make splashes and ripples on the water when something falls into the water. W-Stone is a helper that can be linked to an object that moves on the water surface (water crafts, ships, boats, animals like ducks or swans and others) and make wakes that are left after the floating object.

Rocket Trails

For this tutorial i used : APE (All Purpose Emitter from Sisyphus Soft.) so if you don't have it,you can't do this tutorial. But you can do nearly the same with standard particles system from Max

Shockwave

This tutorial shows how to make decent looking shockwave (I know that this isn't nothing if we compare this to some movie effects). I used three plugins: animated glow, superglow and particle+ (you can do it without any of those plugins, but it WILL look very bad). I assume that you know basics of 3D Studio MAX.

Shockwave Tutorial

This time around I will show you how to do a pretty good looking shockwave effect not using plugins. So start max up and create a tube object with radius 1 -70 and radius 2 about 50. Set the height about .6 or .7 high as we want this to have some depth. Also give it about 70 sides.

Smokin 1 - Basic 3dsmax Particles

This tutorial is designed to cover the basics of particles, essentially creating smoke using spray. Later on I will write a more in depth tutorial on covering this subject since there is so much to cover, such as using super spray and paaray, and how to create fire and giant hell like explosions.

Smokin 2 - Intermediate 3dsmax Particles

In this tutorial I have more time and I am going to cover the more advanced areas of particles and materials and how to try to give a better illusion of smoke. Basically there is several different types of smoke ranging from steam and black candle smoke to large billowing smoke emitted from bushfires ect.

Space Explode

Cool explosion effect.

Steam

Simple way of steam creation.

Volumetrics: Combustion

Combustion is a volumetric plugin for 3dsmax, Essentially what it does is create firey explosions although it can be used for many gas like real world elements such as smoke, steam, clouds and so forth. As well as tendril fire.

Water, Fire and Smoke Effects Using Particles and Opacity Maps

This is by no means a new technique, in fact, I saw it being demoed at the Kinetix booth at Siggraph, but people have asked several times how I create my smoke and water effects. So here's a quick tutorial discussing the concepts, and a max file you can download that has all three examples.

 

 

 

 

Jim Hawkins' 3DS MAXScript Recipes

Various assorted MaxScript source codes.

Learning how to use MAXScript

Since there were no MAXScript tutorials included in the manual, I decided to write a very basic tutorial to get all you non programmers out there started.

Link Object to a Vertex

This tutorial goes through the process of creating a simple script that does two things. First it teaches you how to use MAXScript and do some basic stuff. It also allows you to create a useful script than can be used to link objects to a vertex.

MAXScript Tutorial

Viewlet tutorial (in French)

MaxScript Tutorials

Tutorials related to the Particle Flow Extension for 3ds max 5.1 and MAXScript.

The Claw (Expressions)

This tutorial will go through an expression for the opening/closing of a claw around a ball.


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