Tutorials
3ds Max : Modeling Tutorials
Animation
| Commercial - Video
and DVD | Fx
& Dynamics | Lighting
and Rendering and Compositing | Max
Scripting | Misc |
Modeling | Non-English
| Plug
Ins and Other Software | Textures
Materials and Shaders
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Landscape
In this tutorial I show an easy way to make nice ground texture.
Leaf Creation - NURBS
Creating leaves in Max 5.
Lofting
One of the first modeling techniques that most MAX users learn
is lofting. Almost all of us know the basics -- a path, a shape
to loft, then you click a few options and there it is. But sometimes
the object doesn't turn out the way you expect it to. This tutorial
explores some of the quirks of lofting.
Make an Abstract Image
This tutorial shows how to make an abstract spikey sphere.
Making a BMW Z3
First you start off going to the Create->Geometry->Patch
Grids menu and choose Quad Patch....
Making Creatures with FFD
This tutorial is a chapter from my Building Awesome Creatures
Book.
Making Grass in 3D Max
modeling individual blades of grass for a full lawn.
Making of an Audi TT
I hate to admit this as a former box modelling fan but it has
to be said that patches have a lot going for them as a modelling
technique. They allow you to create very detailed objects.
MAX NURBS--The Piston Project
Nurbs lessons
Max R2 Basic Introduction
Before we being, you should first familiarize yourself with what
some of the basic areas of buttons are within 3DS MAX...
Modeling - Spline Modeling Heads
This article gives an overview of the process of creating a head
out of splines. Specifically, I will discuss using 3D Studio MAX
1.2 and the Surface Tools plugin by Peter Watje.
MODELING A FACE WITH MAX
This tutorial will take you through a unique technique for creating
a face in 3D Studio Max 1.2
Modeling a Flat Screen Monitor
In this exercise, you will create a model of a flat screen monitor
from an ordinary Box object. Its low polygon count will make it
suitable for use in a real-time 3D video game.
Modeling a Head with Polys in 3DSMAX
This tutorial aims to show how to model a head with Editable Poly
in MAX. It assumes you already have a good grasp of the basic modeling
tools, understand things like welding, extruding, and so forth.
Modeling A Human Body
In the next 20 minutes you'll learn an easy way to model a human
body. We're going to use box modeling technique (with meshsmooth).
Modeling A Human Body
In the next 20 minutes you'll learn an easy way to model a human
body. We're going to use box modeling technique (with meshsmooth).
Modeling a P-38 Lightning Aircraft
In this tutorial you will create the exterior of a WWII classic
warplane, the Lockheed P-38 Lightning. You'll use primitive objects
and modifiers to create the parts. (Gmax)
modeling a simple santa
For this tutorial I am assuming that you have a basic working
knowledge of 3D Studio Max, Free Form Demodifers, and Patches and
boolean operations. The operations that you will need to perform
have been set out in a step-by-step fashion and all you need to
do is follow the steps to get to the final product - Santa!
Modeling an Aircraft
So you want to build a plane in 3D Studio Max. First you will
need to do some work before you even open up the software. This
tutorial is fairly extensive, some steps are for those more inclined
to thoroughness and could be skipped
Modeling ears
Advanced Applications of the Surface Modifier
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