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3ds Max : Modeling Tutorials


Animation | Commercial - Video and DVD | Fx & Dynamics | Lighting and Rendering and Compositing | Max Scripting | Misc | Modeling | Non-English | Plug Ins and Other Software | Textures Materials and Shaders


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Landscape

In this tutorial I show an easy way to make nice ground texture.

Leaf Creation - NURBS

Creating leaves in Max 5.

Lofting

One of the first modeling techniques that most MAX users learn is lofting. Almost all of us know the basics -- a path, a shape to loft, then you click a few options and there it is. But sometimes the object doesn't turn out the way you expect it to. This tutorial explores some of the quirks of lofting.

Make an Abstract Image

This tutorial shows how to make an abstract spikey sphere.

Making a BMW Z3

First you start off going to the Create->Geometry->Patch Grids menu and choose Quad Patch....

Making Creatures with FFD

This tutorial is a chapter from my Building Awesome Creatures Book.

Making Grass in 3D Max

modeling individual blades of grass for a full lawn.

Making of an Audi TT

I hate to admit this as a former box modelling fan but it has to be said that patches have a lot going for them as a modelling technique. They allow you to create very detailed objects.

MAX NURBS--The Piston Project

Nurbs lessons

Max R2 Basic Introduction

Before we being, you should first familiarize yourself with what some of the basic areas of buttons are within 3DS MAX...

Modeling - Spline Modeling Heads

This article gives an overview of the process of creating a head out of splines. Specifically, I will discuss using 3D Studio MAX 1.2 and the Surface Tools plugin by Peter Watje.

MODELING A FACE WITH MAX

This tutorial will take you through a unique technique for creating a face in 3D Studio Max 1.2

Modeling a Flat Screen Monitor

In this exercise, you will create a model of a flat screen monitor from an ordinary Box object. Its low polygon count will make it suitable for use in a real-time 3D video game.

Modeling a Head with Polys in 3DSMAX

This tutorial aims to show how to model a head with Editable Poly in MAX. It assumes you already have a good grasp of the basic modeling tools, understand things like welding, extruding, and so forth.

Modeling A Human Body

In the next 20 minutes you'll learn an easy way to model a human body. We're going to use box modeling technique (with meshsmooth).

Modeling A Human Body

In the next 20 minutes you'll learn an easy way to model a human body. We're going to use box modeling technique (with meshsmooth).

Modeling a P-38 Lightning Aircraft

In this tutorial you will create the exterior of a WWII classic warplane, the Lockheed P-38 Lightning. You'll use primitive objects and modifiers to create the parts. (Gmax)

modeling a simple santa

For this tutorial I am assuming that you have a basic working knowledge of 3D Studio Max, Free Form Demodifers, and Patches and boolean operations. The operations that you will need to perform have been set out in a step-by-step fashion and all you need to do is follow the steps to get to the final product - Santa!

Modeling an Aircraft

So you want to build a plane in 3D Studio Max. First you will need to do some work before you even open up the software. This tutorial is fairly extensive, some steps are for those more inclined to thoroughness and could be skipped

Modeling ears

Advanced Applications of the Surface Modifier


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