Tutorials 3ds Max : Plug Ins and
Other Software Tutorials
Animation
| Commercial - Video
and DVD | Fx
& Dynamics | Lighting
and Rendering and Compositing | Max
Scripting | Misc |
Modeling | Non-English
| Plug
Ins and Other Software | Textures
Materials and Shaders
Antialiasing of Bump Maps Using Brazil
With all the "cool" features of Brazil like DOF and
GI, lets not forget some of the more meat and potatoes advantages
it has as well
Brazil 0.2.21
This is just a quick tutorial discussing some new features, some
issues, and such of Brazil 0.2.21, available on the Splutterfish
Website..
Character Stuido Tips and Tricks
Various tips and tricks for Character Studio
Clothreyes
Using Clothreyes with Max 3dS to make a shirt on Poser figure
CLOTHREYES
This is a VERY simple tutorial to show how the basic ClothReyes
modifier works.
Creating a glade using Grass-O-Matic Plugin.
This lesson contains the detail view of glade creation process.
The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic
plugin for 3DSMAX. The lesson consist of six parts, where you Can
learn how to create: a ground surface with lichen and naked regions,
illumination of bright sun day, grass of different types, flowers
and stones.
Creating Clouds with Combustion
Although Combustion is mostly used for explosion effects, you
can also use it to create smoke and clouds. This tutorial teaches
you how to create the cloud shown above in a matter of minutes.
Global Illumination using Final Render
This tutorial is for the cebas final render plugin.We will be
using hdri for creating very realistic images.
How to make realistic trees with SHAG: FUR
Shag - Fur plugin is used to create a tree in 3ds Max
IMPORTING ADOBE ILLUSTRATOR FILES
In this tutorial, you'll learn how to import Adobe Illustrator
files and create a 3D version of a logo.
Realistic afterburn explosion
This tutorial shows how to use Sitni Sati Afterburn to create
realistic explosions inside 3d studio max.
SkyLight With Brazil
Brazil 0.1.3 will allow the user to use a "skylight",
and have it perform Global Illumination calculations on your scene.
Undersampling GI in Brazil
A pretty quick tutorial on the value of undersampling GI. First,
what is undersampling? When you undersample it means that instead
of doing x number of samples every 1 pixel, you perform x number
of samples for every y number of pixels (where y is greater than
1).
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