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3ds Max : Plug Ins and Other Software Tutorials


Animation | Commercial - Video and DVD | Fx & Dynamics | Lighting and Rendering and Compositing | Max Scripting | Misc | Modeling | Non-English | Plug Ins and Other Software | Textures Materials and Shaders


Antialiasing of Bump Maps Using Brazil

With all the "cool" features of Brazil like DOF and GI, lets not forget some of the more meat and potatoes advantages it has as well

Brazil 0.2.21

This is just a quick tutorial discussing some new features, some issues, and such of Brazil 0.2.21, available on the Splutterfish Website..

Character Stuido Tips and Tricks

Various tips and tricks for Character Studio

Clothreyes

Using Clothreyes with Max 3dS to make a shirt on Poser figure

CLOTHREYES

This is a VERY simple tutorial to show how the basic ClothReyes modifier works.

Creating a glade using Grass-O-Matic Plugin.

This lesson contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The lesson consist of six parts, where you Can learn how to create: a ground surface with lichen and naked regions, illumination of bright sun day, grass of different types, flowers and stones.

Creating Clouds with Combustion

Although Combustion is mostly used for explosion effects, you can also use it to create smoke and clouds. This tutorial teaches you how to create the cloud shown above in a matter of minutes.

Global Illumination using Final Render

This tutorial is for the cebas final render plugin.We will be using hdri for creating very realistic images.

How to make realistic trees with SHAG: FUR

Shag - Fur plugin is used to create a tree in 3ds Max

IMPORTING ADOBE ILLUSTRATOR FILES

In this tutorial, you'll learn how to import Adobe Illustrator files and create a 3D version of a logo.

Realistic afterburn explosion

This tutorial shows how to use Sitni Sati Afterburn to create realistic explosions inside 3d studio max.

SkyLight With Brazil

Brazil 0.1.3 will allow the user to use a "skylight", and have it perform Global Illumination calculations on your scene.

Undersampling GI in Brazil

A pretty quick tutorial on the value of undersampling GI. First, what is undersampling? When you undersample it means that instead of doing x number of samples every 1 pixel, you perform x number of samples for every y number of pixels (where y is greater than 1).


 

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