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3ds Max : Textures Materials and Shaders Tutorials


Animation | Commercial - Video and DVD | Fx & Dynamics | Lighting and Rendering and Compositing | Max Scripting | Misc | Modeling | Non-English | Plug Ins and Other Software | Textures Materials and Shaders


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Photo realistic texturing with photoshop and max

Even dough this tutorial uses 3d max, I'm sure that people using other 3d packages would benefit from it since the tutorial is mostly dedicated to painting textures with photoshop, but I will also supply with a leaf model in other formats if you want to import it to your 3d package, note that the leaf model already has texture coordinates so you would simply have to take a screenshot of the uv map or bake the procedural color in order to follow along in the painting section.

A Simple Reflective Orb

The following is a very basic tutorial on how to create a reflective marble, or glass orb.

Advanced water material tutorial

So you want to make some water that reflects the objects in the scene?

Anisotropic Reflections

What are Anisotropic Reflections? Well, some people have seen some recent images rendered with the renderer Brazil, and some have noticed a shader type in 3DStudio MAX called anisotropic, and we see anisotropic effects everyday of our lives without really knowing we're seeing them. So the purpose of this lesson is to discuss what they are, how they work in the real world, and how that translates to the 3d world.

Applying Multiple Texture Mappings to a Single Object in 3D Studio Max 2.5

Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams. These problems can destroy an objects believability, making them look artificial...

Brick Wall

This tutorial I'll demonstrate how to create a nice brick wall using bitmaps. As simple it sounds you may not get a realistic result when it comes to corners.

Car mapping

This tutorial is a combination of two tutorials I made earlier and applied to a real-life example.

CEL Shader: Chapter 1

Although this tutorial is quite basic, the end effect can be useful and in some cases save you a lot of money. This tutorial goes through the steps on how to create a cel shader for max. All it really is is a simple material with falloff and some other settings to create a basic ink effect.

CEL Shader: Chapter 2

In my previous article I went into the extreme basics on how to make a basic cel shader, I figure in my spare time I'll try to go a bit more in depth on how to make a more effective shader.

Coke can

Making a realistic, scratched coke can.

Complex Organic Materials Using Falloff

Here's a tutorial discussing two materials, both using falloff, and how I made them.

Complex Shaders Using Procedurals, The Green Tongue

Procedurals are mathematical algorithms that are used to produce patterns. While not as easily controllable as bitmaps, they have some serious advantages...

Creating a realistic apple using only procedural textures

In this tutorial I will show you how to create a photo realistic apple using only procedural maps.

Creating realistic and reusable textures using the COMPOSITE MAP

The Composite map allows multiple maps to be stacked on top of one another within a map slot, how they interact is controlled by each maps' output settings and/or their Alpha channels....

Creating Realistic Water with Wakes

So, you want to make water? Well, here it comes...

Flat Mirror

Simple procedure to create a reflective mirror.

How to get CS maps on 3dsmax

Bringing counterstrike maps into Max

Hull Damage

Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures.

Ink 'n Paint Shading

Toon shading in max 5

Make a ceramic tile

Material settings to create realist ceramic tiles.


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