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Lightwave : Dynamics and Special F/X Tutorials


| Animation | Commercial - Video and DVD | Dynamics and Special F/X | Materials and Texture | Modeling | Plugins | Reference and Basic Lightwave | Rendering and Compositing | Non-English Tutorials |


A simple particle explosion.

I've noticed reading the newsgroups & such that a lot of people are interested in blowing things up! Although Lightwave doesnt have a "bomb" button, you can make your own explosions that look a lot more realistic. All it takes is imagination.

Blast off with Hypervoxels 2.0

NewTek introduced Hypervoxels 2.0. What a plugin! Not only can you create highly detailed HyperVoxel "solids", you can now create those puffy clouds you’ve always dreamed of. As an added bonus, you can actually fly through these clouds and maintain a high level of detail. I love the fact that the closer you get to the HyperVoxels, the more details emerge

How to Blow-up a Planet by Zuzer the Hun

Today we are going to blow up a whole planet. Not a very nice thing to do or experience too close, but indeed very spectacular to see. Please note that this very first tutorial is written in a way that virtually all Tom, Dick and Harry can understand it, in a word suits beginners quite well, and if there will be less precisely worded tutorials in the future, you can always turn back to this if you’re stuck. One more thing for you to think over is that it is not intended to be the ultimate explosion tutorial, should you have any suggestions how to improve it, I’ll be glad to receive them. But I hope, however, that it will give you new ideas and make you feel like experimenting with such things.

Particle Storm Tutorials

How to create:
1 Flame
2 Comet Tail
3 Welding Robot
4 Exploding Logo
5 Space Fighters
6 Snow Storm
7 Hand Magic
8 Waterfall

Shockwave

Start up modeler and choose Objects - Create - Box - Numeric. A requester will appear asking you for the dimensions of the box. Here you can choose how large you want your shockwave to be, and how many segments it should be composed of...

Spaceship Thrusters

The basic shape of the plume is a cone.
Transparent Edges is on
Luminosity is way up
There's a Transparency Texture with Z falloff, so the plume fades away to nothing behind the ship.
There's a subtle Fractal Noise
Surface Color Texture, which should be done to the individual's taste.
here's a big fat lens flare at the base of each plume

Veins with Particles

Creating an animation of flowing particles thru veins can be done in lightwave without the use of plugins such as particle storm...

Warp Effects

How to create a Startrek-like warp effect

Warp Streaks

An easy way to do this is to use a morph. Load your stars in modeler. Extrude all the single point polys far enough so that the end groups are distinct...

Wormhole Effects

Create a set of spirals, basically a set of logarithmic gradients from the outer edge to the center. If you only do one gradient, there will be no ridges in the final vortex. Each transition accross slightly different gradients will create one 'ARM' of the hole...

WormTunnel

The wormtunnel effect is made up from three individual objects, with each one adding something to the overall effect. The main object is the worm tunnel itself, which is the most important one. I suggest that you start by creating that, and add the other two later on, once the worm tunnel is perfected...

X-Ray Effects

Animate your character object using bones...once you have the walking motion you want, copy the character object and used Replace Object to load in an skeletal structure...this skeleton will now follow the same walking motion as the "skin" of you character, but should be inside of the skin...


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