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Tutorials

Lightwave : Modeling Tutorials


| Animation | Commercial - Video and DVD | Dynamics and Special F/X | Materials and Texture | Modeling | Plugins | Reference and Basic Lightwave | Rendering and Compositing | Non-English Tutorials |


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Hypervoxel Metaballs

Create a default sized box with 5 segments on each axis. Select the top row of 25 points and copy them into the next layer and stick the box in the background layer. Move the 25 points down by 200 mm so that they line up with the next layer of points from the box in the background layer. Paste the top layer again and then repeat this until all five layers are filled with the 25 point array...

Lathe Tool

One of the many tools included with LightWave to ease your Modeling work load.

Lightwave Metanurbs

In this lesson, we turn to Lightwave 3D to consider its most distinguishing feature--Metanurbs modeling. Once again, we cannot hope to do more than introduce this profound tool. But, as with the last lesson, this introduction should be enough to grasp the essence of the concept.

Making a hand with metanurbs and QuadSew

Here's how easy it is to make a cartoony hand with metanurbs and my QuadSew script

Modeling & HDRI Lighting a Gamepad

a simple gamepad, modeling using subpatch. i used this gamepad for my 'proper hdri lighting' tutorial so it's kinda simple and lacks some details, compared to the original

Modeling a Brachiosaurus

Hello and welcome to my "Jurassic Park" Tutorial. I am glad that you have chosen my tutorial. This tutorial will guide you from the beginning of box through each step of modeling and texturing to have a ready and impressive Brachiosaurus

modeling an old time wooden office chair

modeling an old time wooden office chair using lightwave's splines and metanurbs tools

Modeling an orc with Lightwave 3d

Create with your favourite painting program a side view and a front view of the orc. It doesn't have to be very detailed, I prefer add detail directly on the model, here we need only the guidelines.

Modeling and texturing a photorealistic fish

In this tutorial we're going to do things a little differently then you may be used to. Because our goal is to model and texture a realistic fish, we're going to start with the texture map as the basis for building our model. Please note that although I'm partial to LightWave, this tutorial is applicable to any 3d application that supports images in the modeler viewport. Please feel free to download the images on this page and follow along.

Modeling Guns

The goal here is to take the student step by step through modeling projects, so that they may learn by example. The Modeling Process series will cover my entire modeling process, but they are also geared for individuals who are of an intermediate skill level as I will only be highlighting the steps taken. You will not find a pictorial history of every point I pulled and why I did it as such, simply because it would only be useful if the student were to create a copy of my model.

Modeling Sci-Fi Spacecraft in Lightwave Using VertiBevel

Lightwave 3d models. It has been crafted to combine certain features of Lightwave's built-in Bevel and Smooth Shift functions and add enhanced functionality for the user. VertiBevel adds several capabilities, allowing the user to bevel several selected polygons as a group, the ability to set up multiple subsequent bevels, and the ability to actually draw the edge profile of your bevel before it is performed.

Perfect Bevels

Here's a simple way to make perfect bevels every time.

Poly-Line-Fun

One of the recent holy grail quests in CG has been to finally get some decent hair onto character; gone are the days when you can pick out the CG folk at a party by the way they always wear tights, and are totally bald. We’re going to look at a simple way to make hairs, grass, and other fibers without the benefit of plugins .

Red Peppers

Upon public request (Johnny9ball) I decided to make this tutorial on how to model and texture these red peppers. And make it available for free!

Setting up Backdrops

A little freebie before we start off on the Mc Laren in the VIP secton: learn how to set up backdrop images in modeler.

So You Say You Wanna Spline Patch? Part 1

This guide has come into being because of the time I spent learning this terrific tool. I had been through every tutorial on the web that I