Tutorials Lightwave : Reference and
Basic Lightwave Tutorials
"TVLogos 101" part I
Don't let the title of this feature scare you away. While this installment,
and ones in the future, will take more of a basic approach, just about
any animator can find some useful information contained within
"TVLogos 101" part II
Now it's time to take things a bit further. Let's say you've successfully
edited, extruded, and beveled your text. Now is a great time to define
surface names for the front, back, sides, and bevels of your text...
"TVLogos 101" part III
First, we'll get into a basic anatomy of a reflection treament to achieve
a metallic look. In Lightwave's Layout, you would first define a color
for your surface in the 'Surfaces' panel...
Introduction to Layout
Interactive Guide to the Lightwave LayouInverse Kinematics
Forward Kinematics is the "straight forward" individual keyframe
definitions made between parent / child relationships. For every movement
made, a keyframe is established for each individual bone / object along
the chain. The "boss" of the movement is defined from the parent
item down to the child. Inverse Kinematics reverses that hierarchy to
a degree by allowing the child to - a defined degree - affect the movement
of its parents. In some instances, for example, a child tugs on its parent's
finger and the parent's arm moves...
Lathe Tool
What is the Lathe tool? This tool will sweep a polygon around a center
point, multiplying polygons along its circular path...
Layers Overview
Interactive Layers Overview
LightWave 3D For Virtual Beginners
Last time we spent the whole of our time in Modeler. Today we will focus
our efforts in layout. Layout is the most unbelievable component of Lightwave.
Sure, Modeler is cool with its ability to create anything your mind can
imagine in terms of fully realized 3 dimensional objects, but it is in
layout that the magic happens.
LightWave 3D For Virtual Beginners
Before we build our really cool grid globe we need a basic understanding
of our favorite multiply function, the bevel tool. Bevel can be accessed
from the multiply menu in Modeler, or strike the "b" key on
your keyboard to access the numeric requester panel. Before we use bevel,
we must have something to apply a bevel to.
Lightwave 6.5 Beginners Guide
Welcome to the Lightwave 6.5 Beginners Guide. This Guide was written
after that the 6.5b patch was released and supports the new Interface
changes etc. I will start out with an introduction to 3D in general, and
if you already know the basic concepts you can simply skip this part and
dive directly into the world of Lightwave. While I explain how Lightwave
works we will be doing tutorials. The best way to get to know the Tools
is to use them, and a Tutorial is great for that purpose.
Lightwave Modeling
This will be a multi-part article on various modeling techniques in
Lightwave 5.6 (‘though almost all the techniques should work in
5.5). I also plan on showing how to setup the creature for organic animation
using bones, Morph Gizmo, and MetaMation. The first and most important
part of any model should be the concept sketches...
Loading and using plugins
LightWave's plugin/lscript system is simpler to access an utilize then
other programs. However it is different, and bears some explaining the
first time through so you aren't hopelessly looking for your plugin that
won't show up in Lightwave
Modeler Introduction
Interactive Introduction to Lightwave Modeling
Modeler Viewport Overview
Interactive Modeler Veiwport Overview
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