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Lightwave : Rendering and Compositing


Compositing

3D compositing can be extremely challenging but at the same time, very rewarding. Unfortunely, one of the difficult parts of compositing is to create a format that is usable in a variety of editing environments. Lightwave's alpha channel is an exellent way to do this even if making a "perfect alpha" is quite tricky. The problem with alpha channels is that when an image is rendered using motion blur, DOF or even anti-alias, whatever background information was used during the render, the edges will contain color portions of that because of the way that render passes are mixed together. Another difficulty is casting shadows onto a background image without damaging the background. Here, we will explore the basics of compositing and specifically look at how to create shadows and matte objects that don't interfere with the composited image.

exposure hdri

the high dynamic range of hdris is truly the reason why we use them but like so many things, there is a 'bad' side as well. even if we can handle renderings with more than 8 bits internally, we still have to compress the high dynamik range to normal ranges to use the pictures for web, print and whatsoever. as you surely can imagine, this isn't a progress without troubles. so i will explain some effects of hdr images and how to handle them.

lightwave and dof

one of the most important feature for photorealistical renderings is 'imperfection'. this means, humans are thinking always in dimension which are defined by things surounding them. we see photos, videos and magazines each day and so we have a feeling for what is real and what not. if you look and renderings on galleries or advertising you'll often see that this isn't real. i wrote about some things like noise in another tutorial (compositing) and so we will discuss another technique now.

Matte Filters Composite

WaveFilter Image Matte Filters

Roll Your Own

Many of you may be familiar with our Visual FX packages for Lightwave, as well as Fly FX by Dimension Technologies or Hollywood FX. All these programs take the work out of creating transitions in Lightwave. But what if you wanted to create your own? That's what this article is about. We will give you a stripped down scene file designed to show you how to roll your own.

Sunset

This tutorial is aimed at beginners. This free first part will show you how to make a sunset with LightWave's built-in Skytracer and how to use SkyBaker to "bake" the resulting sky to a spherical image that can be mapped on a sphere or skydome.

Compositing

3D compositing can be extremely challenging but at the same time, very rewarding. Unfortunely, one of the difficult parts of compositing is to create a format that is usable in a variety of editing environments. Lightwave's alpha channel is an exellent way to do this even if making a "perfect alpha" is quite tricky. The problem with alpha channels is that when an image is rendered using motion blur, DOF or even anti-alias, whatever background information was used during the render, the edges will contain color portions of that because of the way that render passes are mixed together. Another difficulty is casting shadows onto a background image without damaging the background. Here, we will explore the basics of compositing and specifically look at how to create shadows and matte objects that don't interfere with the composited image.

exposure hdri

the high dynamic range of hdris is truly the reason why we use them but like so many things, there is a 'bad' side as well. even if we can handle renderings with more than 8 bits internally, we still have to compress the high dynamik range to normal ranges to use the pictures for web, print and whatsoever. as you surely can imagine, this isn't a progress without troubles. so i will explain some effects of hdr images and how to handle them.

lightwave and dof

one of the most important feature for photorealistical renderings is 'imperfection'. this means, humans are thinking always in dimension which are defined by things surounding them. we see photos, videos and magazines each day and so we have a feeling for what is real and what not. if you look and renderings on galleries or advertising you'll often see that this isn't real. i wrote about some things like noise in another tutorial (compositing) and so we will discuss another technique now.

Matte Filters Composite

WaveFilter Image Matte Filters

Roll Your Own

Many of you may be familiar with our Visual FX packages for Lightwave, as well as Fly FX by Dimension Technologies or Hollywood FX. All these programs take the work out of creating transitions in Lightwave. But what if you wanted to create your own? That's what this article is about. We will give you a stripped down scene file designed to show you how to roll your own.

Sunset

This tutorial is aimed at beginners. This free first part will show you how to make a sunset with LightWave's built-in Skytracer and how to use SkyBaker to "bake" the resulting sky to a spherical image that can be mapped on a sphere or skydome.


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