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Tutorials

Lightwave Tutorials


Animation

Commercial - Video and DVD

3D GARAGE

LightWave 3D 7.5 and 8.0 Courseware. Signature Courseware and Advanced Courseware - almost 50 hours of learning combined. Direct from LightWave Animator and Author Dan Ablan.

Dynamics and Special F/X

A simple particle explosion.

I've noticed reading the newsgroups & such that a lot of people are interested in blowing things up! Although Lightwave doesnt have a "bomb" button, you can make your own explosions that look a lot more realistic. All it takes is imagination.

Lighting

Materials and Texture

Baking Bump Maps - Lightwave Tutorial

This tutorial assumes that you already have a pretty strong foundation in surface baking. If not, there are several good tutorials for surface baking on Newtek's site which I recommend before coming back here.

Modeling

Blood Cells Tutorial

While working on my never ending demo reel I made an image of some cg blood cells and posted them on my site, well I’ve had a few requests from people asking me how I made it, I think they are under the illusion that it was difficult, trust me if it was hard I wouldn’t have managed it.

Non-English Tutorials

Locos Por El Render

Lightwave tutorials in Spanish

Plugins

Blast off with Hypervoxels 2.0

Shortly following the release of HV1.0, NewTek introduced Hypervoxels 2.0. What a plugin! Not only can you create highly detailed HyperVoxel "solids", you can now create those puffy clouds you’ve always dreamed of. As an added bonus, you can actually fly through these clouds and maintain a high level of detail. I love the fact that the closer you get to the HyperVoxels, the more details emerge.

Reference and Basic Lightwave

TVLogos 101

Don't let the title of this feature scare you away. While this installment, and ones in the future, will take more of a basic approach, just about any animator can find some useful information contained within

Rendering and Compositing

Compositing

3D compositing can be extremely challenging but at the same time, very rewarding. Unfortunely, one of the difficult parts of compositing is to create a format that is usable in a variety of editing environments. Lightwave's alpha channel is an exellent way to do this even if making a "perfect alpha" is quite tricky. The problem with alpha channels is that when an image is rendered using motion blur, DOF or even anti-alias, whatever background information was used during the render, the edges will contain color portions of that because of the way that render passes are mixed together. Another difficulty is casting shadows onto a background image without damaging the background. Here, we will explore the basics of compositing and specifically look at how to create shadows and matte objects that don't interfere with the composited image.


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