Tutorials
Lightwave Tutorials
Animation
3D GARAGE
LightWave 3D 7.5 and 8.0 Courseware. Signature Courseware and
Advanced Courseware - almost 50 hours of learning combined. Direct
from LightWave Animator and Author Dan Ablan.
A simple particle explosion.
I've noticed reading the newsgroups & such that a lot of people
are interested in blowing things up! Although Lightwave doesnt have
a "bomb" button, you can make your own explosions that
look a lot more realistic. All it takes is imagination.
Lighting
Baking Bump Maps - Lightwave Tutorial
This tutorial assumes that you already have a pretty strong foundation
in surface baking. If not, there are several good tutorials for
surface baking on Newtek's site which I recommend before coming
back here.
Blood Cells Tutorial
While working on my never ending demo reel I made an image of
some cg blood cells and posted them on my site, well I’ve
had a few requests from people asking me how I made it, I think
they are under the illusion that it was difficult, trust me if it
was hard I wouldn’t have managed it.
Locos Por El Render
Lightwave tutorials in Spanish
Blast off with Hypervoxels 2.0
Shortly following the release of HV1.0, NewTek introduced Hypervoxels
2.0. What a plugin! Not only can you create highly detailed HyperVoxel
"solids", you can now create those puffy clouds you’ve
always dreamed of. As an added bonus, you can actually fly through
these clouds and maintain a high level of detail. I love the fact
that the closer you get to the HyperVoxels, the more details emerge.
TVLogos 101
Don't let the title of this feature scare you away. While this
installment, and ones in the future, will take more of a basic approach,
just about any animator can find some useful information contained
within
Compositing
3D compositing can be extremely challenging but at the same time,
very rewarding. Unfortunely, one of the difficult parts of compositing
is to create a format that is usable in a variety of editing environments.
Lightwave's alpha channel is an exellent way to do this even if
making a "perfect alpha" is quite tricky. The problem
with alpha channels is that when an image is rendered using motion
blur, DOF or even anti-alias, whatever background information was
used during the render, the edges will contain color portions of
that because of the way that render passes are mixed together. Another
difficulty is casting shadows onto a background image without damaging
the background. Here, we will explore the basics of compositing
and specifically look at how to create shadows and matte objects
that don't interfere with the composited image.
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