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Maya : Misc Tutorials


| Animation | Fx & Dynamics | Lighting and Rendering | MEL | Misc | Modeling | Textures and Shaders |


Camera Projection

Using camera projection mapping to project footage onto a surface and then distorting the projected texture by animating the surface is a technique that has been around for ages. In essence I guess you could think of it as a fancy 3D warper. This technique is particularly useful in commercials where you don't have much time and the image resolutions are not so large. The reason I'm putting together this tutorial on camera projection is because whenever I suggest it to a newcomer, I'm met with the response, "What....I don't get it....isn't that cheating?" Cheating! I like to think of it as being clever. It is not always the appropriate technique but when it works it can really save time. The technique of camera projection is to project footage from the point of view of the camera onto an object. Next, create a texture reference object for the selected surface to lock the projected 2D texture to the surface. ( In other packages you can 'bake off UV', lock the UV's or write out a new UV texture map.) As the surface animates or deforms, the texture also deforms accordingly.

EzCurve

EzCurve is an actual 3 degree NURBS Curve in which the CV’s are grouped to form Keypoints. The vertices within the keypoints are driven by mathematical functions, thus enabling the editing of the Keypoints in a “bezier” way, a method wellknown to Corel Draw and Ilustrator users.

Jake's Alias Power Animatior Bible

Topics
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Particles
Lighting
Rendering
Camera
Warps
Modeling
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UNIX
Reference

Rhondas Top 10 Maya Tips

It is not a list of incredibly complex recipes for never-before-seen effects. Instead, it is a much more humble list of fundamentals and everyday tips. Hopefully it will point out some useful, although possibly obscure, information about Maya.


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