Tutorials Maya : Misc Tutorials
| Animation
| Fx & Dynamics
| Lighting and
Rendering | MEL | Misc
| Modeling | Textures
and Shaders |
Camera Projection
Using camera projection mapping to project footage onto a surface and
then distorting the projected texture by animating the surface is a technique
that has been around for ages. In essence I guess you could think of it
as a fancy 3D warper. This technique is particularly useful in commercials
where you don't have much time and the image resolutions are not so large.
The reason I'm putting together this tutorial on camera projection is
because whenever I suggest it to a newcomer, I'm met with the response,
"What....I don't get it....isn't that cheating?" Cheating! I
like to think of it as being clever. It is not always the appropriate
technique but when it works it can really save time. The technique of
camera projection is to project footage from the point of view of the
camera onto an object. Next, create a texture reference object for the
selected surface to lock the projected 2D texture to the surface. ( In
other packages you can 'bake off UV', lock the UV's or write out a new
UV texture map.) As the surface animates or deforms, the texture also
deforms accordingly.
EzCurve
EzCurve is an actual 3 degree NURBS Curve in which the CV’s are
grouped to form Keypoints. The vertices within the keypoints are driven
by mathematical functions, thus enabling the editing of the Keypoints
in a “bezier” way, a method wellknown to Corel Draw and Ilustrator
users.
Jake's Alias Power Animatior Bible
Topics
Shaders
Particles
Lighting
Rendering
Camera
Warps
Modeling
Skeletons
Dynamics
Expressions
UNIX
Reference
Rhondas Top 10 Maya Tips
It is not a list of incredibly complex recipes for never-before-seen
effects. Instead, it is a much more humble list of fundamentals
and everyday tips. Hopefully it will point out some useful, although
possibly obscure, information about Maya.
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