3D Animation Mayavi Studios News | Mayavi Blog
Mayavi Studios.com :: 3D Animation, Modeling, Plugins, 3D Software, 3D Links, Tutorials :: Mayavistudios.com
3D Animation
3D Adds

Sponsors Link

Tutorials

ZBrush Tutorials


Cactus Tutorial

This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object's geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.

Making a Head in ZBrush and Maya

It is in the form of a Zscript, so you can watch as I create the head, very similar to a time lapse video.

Membrane Curvature

This tutorial illustrates using the Membrane Curvature adjustment in the adaptive ZSphere skinning method. This tool is useful in making features such as wings on your models.Particularly useful is the fact that you can use intermediate spheres to control where the mesh spans gaps between spheres and where it does not.

Model a Head in ZBrush

Over the next few months I will be providing a series of tutorials that will give Zbrush users the know-how to model, texture, add material, light and render a head.

Mr. Alien Head Tutorial

In a two-part recorded ZScript session (with notes inserted), master modeler Ken Brilliant shows us how he creates a detailed model, then uses TextureMaster to create a detailed texture for it.

Multiple-Markers and Unified Skins

While the most direct and obvious route to making a unified skin object is to start with ZSpheres, a lesser known fact is that unified skins can be made off of any 3D object. For example, you can model a Sphere3D into a shape, and then re-skin it using the Make Unified Skin button in the Inventory pallet.

Octopus Tutorial

One challenge that many users encounter when creating a model from ZSpheres is how to place several branches close to one another without damaging the mesh. This tutorial shows an example of an adaptive skin mesh made from a ZSphere model that had multiple spheres branching from one end of a single ZSphere.

Southerngfx

A quick guide to making materials in ZBrush
How to make a `fake` 3D table in ZBrush
Models used to create a ZBrush Alien How to make a Clown Frill
How to make an Eyeball
Some tips on lighting a female head
EFX head modeling tutorial

Unified Skin Tutorial

The adaptive method of skinning ZSpheres requires an organized approach to their construction.You must pay attention to how spheres branch from each other.In contrast, the unified skinning method lets you work in a much looser, freeform style.

UV Mapping with ZBrush

ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects inherently have the best mapping method associated with the models when they are first created, i.e. when a Sphere 3D is drawn on screen or an adaptive skin is made from Zspheres.

ZScript 101

ZScript Lesson I: IButtons and Formatting


3D Animation
3d Animation Software
3D Plugins
3D Models
Textures
Tutorials
3D Hardware
3D Books
3D Programming
3D Information